Regarding to
this announcement, I maintain my point of view, all this testing taking so long in beta is useless, the outcome was known from the very beggining, no matter how many times they find excuses.
The very active players that went for higher stats for fights and especially in GbG(there are some exceptions regarding higher stats for GvG players or just for bragging) will slowly lose interest in playing this game, and planning to do something else, or find another games and forget at all about FoE.
The casual-constant players will find this a good and bad idea because it will drastically remove the time needed to do 250-380 fights (15-25 minutes according to how often You change the units and the device You are on and on its performance) and bad because it will reduce drastically the ammount of rewards, they will lose interest slowly too, I am in this situation in which I am not in the mood to open GbG at all, just doing sectors when I am around and asked by other friends in discord to help them secure some sectors, sniping/donating in 2-10 Gbs can help me gather 200-500 fps in less than 3 minutes.
The newer players that are f..d, they don't have the same benefits as other players had for 2 years with GbG at 100% in mid-top guilds from swaps.
Yes, the change was needed, from the beggining, but with 80% and slightly increased rewards.
Right now GbG is slow and not fun, You enter, do Your fights and see You tomorrow, we keep it active leaving all camps for all guilds in our matches, otherwise we will just sleep with the sectors the entire round.
Yet again
nothing about any league ranking, leaderboard and matchmaking changes ...
Global Ranking system that is now for guilds doesn't reflect the truth at all, there are thousands of players that are playing only on mobile and they don't have any idea what GvG is ...