Calamity Jane
Farmer
Review of new PvP
- much fewer battles than PvP live (3 per 4 hrs vs 75/ day)
- opportunities are even more rare than choices (who in EMA can handle an army from Arctic Future?)
- regarding loss of the troops dedicated to PvP - why? Blue rim troops for city defense are still available to replace/ update at any time
- no chance to plunder after winning
- prizes are at best mediocre
- mechanics are simple and boring, no different from any other attempt at manual/ auto fighting
- other than the removal of PvP towers for this tournament, nothing really changed for lower Age cities
- on a scale of boredom vs entertaining, this gets a full boredom rating
- Inno just created another chore to do when you have so many other chores to do on timers in this game.
- much fewer battles than PvP live (3 per 4 hrs vs 75/ day)
- opportunities are even more rare than choices (who in EMA can handle an army from Arctic Future?)
- regarding loss of the troops dedicated to PvP - why? Blue rim troops for city defense are still available to replace/ update at any time
- no chance to plunder after winning
- prizes are at best mediocre
- mechanics are simple and boring, no different from any other attempt at manual/ auto fighting
- other than the removal of PvP towers for this tournament, nothing really changed for lower Age cities
- on a scale of boredom vs entertaining, this gets a full boredom rating
- Inno just created another chore to do when you have so many other chores to do on timers in this game.