coolyfooly
Squire
lvl 4 is all ready hard for most players as is, curious as to how much harder it will be. More goods in negotations? higher % damage increase in fights? Too bad they did not add a GE5.
probably removed the artillery/heavy combo at the end which is very easy to beat in high eraslvl 4 is all ready hard for most players as is, curious as to how much harder it will be. More goods in negotations? higher % damage increase in fights? Too bad they did not add a GE5.
Lvl 2 TF gives whopping 12FP...
maybe even 10FP? would be 1FP per 3 fields similar to Flourishing Cider Mill.
SoK upgrade is already available, new event will bring HoF upgrade and we are yet to wait for summer event spoiler, so... Why always complain...Why on earth don't you ask what we would like rather than deciding to give out more useless items.
There is nothing there that any long time player will be remotely interested in.
Maybe a HoF level 2 upgrade, the SoK upgrade, carousel upgrade or a pirate guard post choice or upgrade.
Sounds like the level 2 TF completely stomps the Cider Mill, especially considering it's only one upgrade compared to 5. Seems a bit overpowered, but perhaps that's where power creep has gotten us now. How many goods does it produce? 30?
How many goods does it produce? 30?
This just means Inno makes it impossible to win without spending dollars to get diamonds. A level 5 would be a better option and we could "choose" JA$G Just another $ grab.... and with the ridiculously FP return in GBg this game is headed to CV-18 like lockdown. Devs I have beeen with you since you started the west and you did the same thing there and essentially $ it to death...I would have preferred it if they had added a level 5 rather than increased the difficulty of level 4 and does this mean the chances of getting diamonds and other rewards is lower ?
Though apart from that this is brilliant.