surely a lot of negative feedback but I understoodI'm looking forward to see how much feedback from this thread is going live...
My point is that while you cannot control the result of a dice roll. YOU decide/control how many dices get rolled = the number of tile you eliminate!So, they still can't control paws showing up... what's your point? You can roll the dice and it still may not show up.
My point is that while you cannot control the result of a dice roll. YOU decide/control how many dices get rolled = the number of tile you eliminate!
If you roll 3-4 dices per step and I roll 4-30 dices per step, guess who will have less paws?
It was quite clear that @Xiphos point was the same: you can't control the outcome, of paws showing up or not. As in: when starting a board dice are rolled. No paws show up.If paws do NOT show up, I cannot control that.
Neither of us controls the exact number of rolls. The RNG decides. With the generated board. My bet is whoever gets the short end of things from the RNG ends up with the least amount of pawsIf you roll 3-4 dices per step and I roll 4-30 dices per step, guess who will have less paws?
You DO control the number of roll. The rng check for each tile that is introduced from the top after a step what colour it is or if it is a paw.It was quite clear that @Xiphos point was the same: you can't control the outcome, of paws showing up or not. As in: when starting a board dice are rolled. No paws show up.
Neither of us controls the exact number of rolls. The RNG decides. With the generated board. My bet is whoever gets the short end of things from the RNG ends up with the least amount of paws
Do you control how many combinations you can make? For example I get a fantastic board. Can make huge combinations consistently. While for example you got the short end of the RNG and can only make 3-4 combinations. Who's gonna be able to make the dice "roll" more with the same number of turns?You DO control the number of roll. The rng check for each tile that is introduced from the top after a step what colour it is or if it is a paw.
So the more tiles drop from the top after your step the more probability you have to get a paw.
You do not control how many paw appear in a level/board when it start, because each tile is subject to the rng control and the number is set to 77 tile (7 row x 11 column, the bottom 8th row has probably 0% chance of containing a paw).
I guess noneI'm looking forward to see how much feedback from this thread is going live...
When collecting in a row 5 to 6 stars packages and you cant find a paw but during the last 3 - 5 matches its not a tactical mistake but a programming glitch. Same if matching some 20 to whatever colourd tiles is wanted and none of these colours duck off. Programming!!!I was doing a similar error thinking that paw are random.
I was getting additional paws only at the very end of the level. Even 2 or 3 at a time. With not enough steps to drop them, not even with 1 extra moves.
But then I realized that I was creating the big chest (popping a low of tiles in one step) only near the end of a level. Once I stopped delaying I got more paws that I could drop.
First of all and as a first point: the Titan troops are rubbish compared to the Jupiter troops, but it seems that the latter are too strong for their time, although they are of little or no use against the Titan troops either.From now on I will decrease my presence on the game and do only some events, depending on my free time. For advanced players in Titan everything is a fraud or illusion.
If you have 4000/4000 attack/defence for attacking army, you still lose about 1 drone / fight at low attrition(0-20).
If you have 8000/8000 attack/defence for attacking army, you still lose about 1 drone / fight at low attrition(0-20).
And so on. Those high bonuses mean nothing in Titan. It's the worst era ever to fight, period. And nothing that Inno offers in their diamond / money hungry events will ever fix it.
I have colleagues quitting the game, some more will follow unfortunately. The game was somehow good - great until Titan era and golden upgrades were introduced.
And there is one more decisive factor that makes people quitting or just decreasing their presence on the game: the introduction of guild battle grounds mandatory attrition(20%). I am not stating that this change was good or bad, it is hard to judge it. But here is the thing: before I could earn ~3000 fp / day from GBG, now I barely make ~700 fp. But I do get compensation from my city: more and more higher stats buildings were introduced and I do get a lot more fp when collecting comparing to what I used to get few years ago, when a 4x4 building that generated 10 pf was something great. So more and more players are thinking: why should I keep bothering with gbg(extra 700 forge points) when I get over 2000 fp from my city when collecting ?
Some food for thought for Inno and where this game is going to...
the 2nd is blue attack not red defenseSerene Animal Crossing:
- 23-43% (was 23-33%)
- 24-44% (was 24-34%)
Yes, has been adjusted, as well as the second new boost for the Raccoon Hideout. Made a mistake there as well. Now everything should be correct.the 2nd is blue attack not red defense
(at least according to ingame tooltip)
it was at 600 progress on betaHow is getting the Serene Animal Crossing achieved? I can't find what I need to do, or to work to get this? Leagues? Pay line(s)? Something else?