Step 3: create an isometric map divided in each age released in FoE with a grid.
Each design of each division must be connected like the whole background in the tech tree (a little example below and please, the space ages maps should show in the background the space, stars, super novas, galaxies, black holes, binary starts, etc. and obviously the main planet/asteroid/moon etc.
A pretty big map! and if in a future there is an age that is related to gather energy from a star or the sun by using a dyson sphere, put the sun in the middle or something like that with the dyson sphere around it! )
Step 4: allow players fight in the age where they are. ..... Exception and optional: If a player in venus age wants to fight in the colonial age section, his/her max attack and defense is reduced to the highes attack and defense of the player in colony age participating in that moment in the map. Military units have their stats reduced too.
Step 5: each sector or territory in each divison of the whole map has life points. 1 fight = 1 point || 1 negotiation = 2 points. each section should have 1000 or even more according to the location. the player who earnt the highest amount of points earn the territory for his/her wild ( Player A,B,C,D. . . . Z. Player A did 501 points, he wins the territory for his wild.) If more than 1 player of the same guild are fighting in the same sector, the total points of each member are combined. the guild which got the highest quantity of points earn the territory. The territory is locked for 1 to 3 hours. A reward is granted to the guild and all guild members (or only the ones who participated during the attack) at the end of the hour or the 3 hours. ( Example: in the lowest age, the first tier of territories could give a pack of 2 FPs, the 2nd of 5 FPs, and the 3rd of 10 FPs while in Venus age, 50 packs of 2 FPS tier 1, Tier 2: 50packs of 5 FPS, Tier 3: 50 packs of 10
Step 6: player (or players) who got a territory can't fight or negotiate again in the same age map. He or she must wait 1 hour to attack or negotiate in another territory of that age map. (with this, cheaters can't abuse of their advantage). Those players can attack in other ages maps in the meanwhile.
Step 7: put a wonder or main sector in the middle of each map. the guild which earn that territory loses all the other territories it owns. That territory is locked for 5 hours or even 10. at the end of the time, any other guild can capture the main territory in a certain age map and the guild which owns the main territory must conquer atleast 1 adjacent territory or that guild will be expeled from the whole map and must start again. If the guild can earn an adjacent territorty, it can keep conquering other new adjacent territories and try to conquer the main territory again after 5 hours (or 10) if an enemy guild steal it.
Obviously the best rewards are earnt in these territories and the total amount of life points of this territory (and only for this territory, the other territories have their life points set by default) should be the % of defensive defense of all guild members of the guild which owns that territory divided by 10 + the % of defensive attack of all guild members divided by 10 or 20.
If the guild has 80 members and all of them have 1000% of defensive defense, that would be 80 000. divided by 10 = 8000. if all of them have 500 of defensive attack, that would be 40 000. divided by 10 = 4000 and by 20 = 2000. 8000 + 4000 = 12 000 or 10 000 in the second case.
Step 8: put an special territory: the comercial territory. Members of the guild which owns that territory can negotiate goods for free with any member of any guild adjacent to them. If the special territory has 4 adyacent territories and 4 different guilds own those territories, the 5 guilds can negotiate goods for free between them.
Step 9: put a second special territory: If this territory is conquered, the guild which owns this territory automatically deals a lot of damage to the main territory but only if the guild owns a territory adjacent to the main territory. If the main territory is locked, this second territory is locked too and the owner of it becomes neutral. the design of that territory in the contemporary era could be a military base with a nuclear bomb launcher for example. this second special territory must be located very far from the main territory.
Step 10: If a guild owns a territory, the guild is unavailable to defend it unless it conquers all the adyacent territories.
Step 11: no attrition! and guild goods could be used to activate special features instead of buildings like in GbG and goods are spent according to the age of the map where they are activated.
Example: 10% of chance to earn 1 extra point of damage to a territory after a succesful attack or a negotiation - - - - 30% chance to have your time reduced by X minutes if the territory is conquered by you and you + guild mates who participated there. (remember, after conquering a territory, the winner or the participants of the same guild can't fight again in that map during 1 hour (or more) ).
Step 12: add a special store related to this new feature. special coins can be used to buy items, buildings or fragments of new buildings related to this new feature in that store. Coins are granted each time a sector is conquered and all the guild members earn those special coins but in a low quantity. high quantities are earn by the participants. If a player does not participate, earns only a few coins.
Step 13: guild members ranking: each member of a guild has a rank except guild founder which always has a special rank . you can be promoted only if the guild founder or if at least 50% of the guild leaders/generals accept your promotion.
In order to be promoted: you must participate X amount of times in this new feature and those times only count if the territory where you participated is conquered by you and or guild mates. being promoted gives you more passive coins for each conquer of your guild in any age map.
The success of a guild will be shown in the ranking table and no by a league like in GbG. in this feature there are no leagues!
Step 1 and 2 was delete GvG and GbG. it could save a lot of server and data usage.
Thank you for your time and patience and have a good week!