*shrug* it's easy enough - 1 of each goods building, 8 hours later definitely done. The copper production is peanuts comparatively as well - 4 shrines will cover it by the time you're done the goods.
@jubilee333 Perhaps it's just my display, but I can't quite make out the copper amount needed for the quest in your screenshot. I see a 2 but can't make out the rest (it doesn't look like three 0's though). 2800 copper?
Anyway, while this doesn't quite address my problem with the Mead Hall, I do like that the design of the final quest has been changed to something more productive than just 'get 4 goods buildings on the ground and fill the rest of the space with clan totems'. It will definitely add time to completing a settlement, but I think this change along with the change to Yggdrasil is ultimately more appealing than the old quest+old Yggdrasil. I'd rather do a little more work (or wait a little bit longer) for a much better reward.
What makes you think the better reward has anything to do with this change? Those 2 are completely separated issues. And personally, I find it offensive that I have to deal with this change because folks like you don't have anything better to do than wonder "Oh what will become of this settlement I'm gonna leave, how will they get along?" You do realise those settlements END? Nobody is really living there, there isn't some corner with completed settlements where they keep running without anybody attending them. Sorrie, but you are one of the very few that believes those settlements will become more appealing this way. Most of us simply don't care about building and tearing down again.
I'm more concerned with the gameplay side of things here and a building that essentially doesn't make sense doesn't sit well with me.