I like the general idea of off having Guild Perks, but this iteration of the idea does not fit the picture.
1. Adding negatives to a Perk, along with the many resources needed to unlock - does not make sense
2. I think in the long run, this could actually be a guild killer - too hard to explain, too hard to achieve, too temporary.
3. In it's current form - this will start putting guilds in a box of single era members. Good guilds thrive by adding new blood and mentoring new members. This program will kill it as any negatives at all for newer cities will be too hard to bear for those players.
4. Cost benefit does not make sense.
5. Too many perks to "choose" from, even tho they are currently extremely lame.
6. If there is a choice to be made on choosing the perks - it should be limited to guild Founder(s) and/or Leaders - which in itself is a con, adding yet ANOTHER job for them to do.
7. Why spend time trying to make this work - why not just seriously update GE?????
8. When you ask us to give feedback on a possible new program - at least have the program written by someone who has actually PLAYED the game. The current perks offered were obviously written by someone with no experience of playing the game either as a guild member or guild founder.