RedRed
Viceroy
Make GvG shields 8-10 hours from conquering, maybe we'll stop the "play @ 20 or nothing"
apart of this, they might introduce a "GvG tournment map";
- map shape, landing zones, age of troops, tournment duration, shields duration, HQ tranfers per day, recalculation time(s), all made variable from tournment to tournment;
- cooldown time between tournments (1-2 weeks), with all o some of the variables made available to study strategies and prepare goods/troops;
- final prizes for the better guilds (town hall boosts, points, etc..); even the goals might be variable between tornments...;
> it produce several "new maps" every year (depending on the cooldowns and tournments duration) with relatively small effort of the devs, more fun, data can be collected and they might test what changes might be introduced in the "classic maps"
apart of this, they might introduce a "GvG tournment map";
- map shape, landing zones, age of troops, tournment duration, shields duration, HQ tranfers per day, recalculation time(s), all made variable from tournment to tournment;
- cooldown time between tournments (1-2 weeks), with all o some of the variables made available to study strategies and prepare goods/troops;
- final prizes for the better guilds (town hall boosts, points, etc..); even the goals might be variable between tornments...;
> it produce several "new maps" every year (depending on the cooldowns and tournments duration) with relatively small effort of the devs, more fun, data can be collected and they might test what changes might be introduced in the "classic maps"
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