One doesn't exclude the other. Althoug conquering as many sectors as possible isn't the best tactical approach imaginable. Doing that means no room to maneuver when under attack. And therefore to unneccesary frustrations when losing a sector.
Actually it does. At least in terms of the feel guildmembers are left with, when they see how a 2-man guild has taken 6 sectors times 80 fights in the middle of the night, for no other reason than to destroy.
But you don´t seem to get the point. When a guild sees the purpose of GvG as working hard to coordinate goods-production to be able to conquer as many sector it will take to get into top places on a given map, and another guild sees the purpose as to destroy as much of that effort as possible, it really isn´t compatible.
It can't. Since a guild can only move HQ once a day, the amount of losses a guild can suffer in a single day is already restricted. But why should being big give you the right to special protection other guilds don't get?
It certainly can. Have you heard about a HQ-push. A push under the right circumstances and a guild can loose quite a few sectors.
And have I asked for special protection?
We´re back to my original point. If me and my guild will get any special protection or any other advantages, other guilds would have the same. It´s all about everyone GvG´ing under roughly the same conditions for the same purpose.
If the purpose is just sabotage and fighting left, right and center, then fine. Install measures, that encourages that. More guild-power for the ones that does that the best?
If the purpose is to hold as many sectors to be among the top 3 guilds for additional guild-power, then remove the possibility to destroy as easy as it is now. Lowering the cost of sieges, might mean that guilds with many sectors still dare attacking in the race for that top spot.
The GvG map is already divided in areas, based on eras. Every era has a bonus for number 1,2 and 3, how would adding more improve activity?
I´m pretty sure you didn´t understand what I was trying to say.
I´m fully aware, that GvG consists of several era maps. What I was throwing up in the air, was the idea of dividing each map into 10-12 (or more, probably more) areas consisting of 10-12 sectors. If you hold all sectors in one of the pre-determined areas, you´ll get an additional bonus for that map. Guild-power, or whatever. If the conditions for setting sieges we´re affordable on a regular basis, that might encourage guilds to either try to obtain 1 area (or more), and / or trying to prevent another guild to do the same. Those pre-determined areas then could change every 2-3 months or more often. If you after an area-change will go for holding a new area for additional bonus, then you´d have to be active.
This ofcourse only if everyone is playing GvG for the same purpose under roughly the same conditions. See above.