Juber - I"m enjoying the changes made, even with me spending the diamonds I did to compensate for the stingy amount of gameplay initially offered.
To point:
I think the disconnect we're all having is WHY it left the software development workshop, through all the internal reviews and even a cadre of players before doing alpha test (if there is such a thing inside Inno...) and how it got to us in beta with just 2 a day?
That's the real question the community has. No one inside Inno ever said ...
Hey, fellow Inno event team members - do you really think this event is going to be beta-embraced or live-embraced with them getting just 2 chances a day to punch tiles on a big tile board for a long number of day, and they'e gonna wonder how that would be fun or productive , especially when the board washes (resets) itself every nite?
Basically -
@Finkadel's point is: No one inside Inno objected to the 2/day design ENOUGH before beta to re-balance it correctly so we could play it in beta with NO such objection to you. Yes we know you're in the midst of a downsizing, so it could have been missed for a more thorough review. Word of potential downsizing events has that "deer in the headlights" effect on employees.
So once again, we appreciate the wad of doubloons NOW added, but why it got to us the way it did, then a HUGE change, is the real question on many people's minds
(Said with peace and love).