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Feedback Summer Event 2017

  • Thread starter Retired Community Manager
  • Start date

DeletedUser16

Guest
In 2 words - just like in Spring event - even if we spend diamonds, there's no guarantee that will get the set pieces.
If the rewards were guaranteed - would it still be a "game" or just "purchasing things"? :)
 

DeletedUser7779

Guest
When it comes to real money, I'd prefer the purchasing things game. I don't want to spend 50$ on amazon and get some random garbage I didn't want.
Exactly! :)

@Bryfft and since when is Inno not all about "purchasing things"? Winter event we have the option to buy daily special from previous day with diamonds. Halloween event we got the option to buy legendary (or whatever they are called) graveyards with diamonds. Valentine's event (previous years) we could buy the Tree of Love with diamonds, etc. And there's nothing wrong with that - players are happy to purchase some good stuff and Inno is happy to get the $$.

But now, you're not selling us rewards, you're selling us the option to have a better chance at winning rewards. Is that not greediness?

Like lots of people already mentioned. First set should be obtainable for anybody who put some effort in this event. And maybe some luck. Then if you want your $$, make 2nd, 3rd, 4th, etc available for diamonds.
 

DeletedUser4256

Guest
Just a pair of possitive things in this event: the neighbourhood goal (20 medals were too few) and the alternative on the quests, nothing else.

I personally dont care much about if I complete or not any of the new sets. High-end players need only forge points so I think its better to have more Sok's, even the Sacred Sky Watch might give you better results so, even though is worse than SoK, is a small buiding and fits better in ours OF overhelmed cities
 

DeletedUser7779

Guest
Just a pair of possitive things in this event: the neighbourhood goal (20 medals were too few) and the alternative on the quests, nothing else.

I personally dont care much about if I complete or not any of the new sets. High-end players need only forge points so I think its better to have more Sok's, even the Sacred Sky Watch might give you better results so, even though is worse than SoK, is a small buiding and fits better in ours OF overhelmed cities
That is true, then again I'd gladly replace any of my military buildings (hover tanks, dragon drones, etc) by the Elephant Set. It gives 8% attack for 6x4 (which as attack per tile equals only the CE strike team), so to me it's definitely worth it :)
 

DeletedUser8150

Guest
That is true, then again I'd gladly replace any of my military buildings (hover tanks, dragon drones, etc) by the Elephant Set. It gives 8% attack for 6x4 (which as attack per tile equals only the CE strike team), so to me it's definitely worth it :)

Maybe - Though OF Light barracks should have +8%A on past practice and around the same size or smaller generally
 
I also noticed that the latest update included adding a way to use diamonds to instantly finish coin/supply building productions (not goods/special buildings). :rolleyes::rolleyes::rolleyes::rolleyes:

There's no 24 hour productions this time around, but I literally built 15 blacksmiths for a few of the quests, space which I do not have on live. That means to complete future events on time with 30 24-hr production quests (new years quest), I'll be forced to spend diamonds or not finish at all.
 

DeletedUser7829

Guest
The way Inno is designing last events is very bad (Summer Event is only the last one), for a lot of reasons:
1) Dear Zarok Dai, you say a special prize should be difficult to obtain, but you're ignoring some things:
- I can collect 4 out of 5 pieces of the set, but they will be useless, sets are good only if completed
- difficult doesn't mean impossible, if a wheel has 1 SoK I need something like 25-30 tickets to be 100% sure of getting it, it's more or less half the ticket I will see in the entire event
2) What's the point of creating a lot of events but all of them are ridiculous or they give little chance to win? I'd prefere 3-4 events every year but with good chances, at least I can win few good things instead of a lot of garbage
3) SergeiB1 is right: the majority of players do not spend money, or they spend a few money; with this events they will certainly not buy any diamond because it's too expensive and you still don't have the 100% of winning something good
4) Why don't you say what pieces of the sets we can obtain through quests? This is very bad (players can waste tickets to win prizes the will get anyway), you have done the same mistake in the Spring Event, at least you could learn from that
5) The most important, it's not fair in respect of new players: past Summer Events were the opportunity for small players to get the basical things to grow faster (Rogue Hideout, a few SoK and some WW), so they could reduce the gap between advanced players. Now it's impossible: how can one player get 20-30 SoK in this event? I'm not saying an event should give 30 SoK, but you are lucky if you win 2, while older players have 40-50 (without spending diamonds) or 100-120 (spending diamonds). Where's the competition then? - Bryfft, you say it's a game and it's ok, but a strategy game should not be only a matter of luck, otherwise we can just put all our nicknames in a bowl and extract by chance the first in the ranking every day...

In conclusion, I'm very disapponted for the trend of last events, in a word we can say they are frustrating. And players don't play frustrating games (and, a fortiori, do not spend money for them). I first play less day after day...
 

qaccy

Emperor
That is true, then again I'd gladly replace any of my military buildings (hover tanks, dragon drones, etc) by the Elephant Set. It gives 8% attack for 6x4 (which as attack per tile equals only the CE strike team), so to me it's definitely worth it :)

Just getting extra attack doesn't help as much as you think it does. Once you've got your 3 GBs to level 10+, what's the extra attack from things like barracks letting you do? That increase doesn't help in a realistic sense.

Anyway, on to the topic of the event...while it can definitely be said that the event is 'nerfed' compared to previous years, this also means it more greatly emphasises the 'competition' and 'strategy' some proponents of this event want to tout. With fewer good prizes available, it matters much more how and when you spin compared to before. For all the 'strategy' involved with spinning the wheel before, there's going to be a lot more now!
 

DeletedUser5882

Guest
Couldn't get through all the replies so I may be repeating something already mentioned.

1- This "touch eachother set" was something unique and interesting the first time. The second time it was "well, ok".. But now it is nothing but a "set of problems" that I no longer want to take part in.
  • The growing problem of FoE is the shortage of available space. Adding a 5 piece set that requires a unique way of positioning which limits the direction they are arranged in (touching the road or not) and not the mention the moment one is detached the timer of all resets, has turned our already stressful city rearrangement into something nerve wrecking. I already have two of these sets and a third one will make almost half of my city unmovable and therefore I am for the first time wishing the wheel to skip any pieces of this new set ...
    • Instead of giving the set separately piece by piece make them upgrade-able. Just like the may pole or the graveyard. item X with bonuses a (and b, c or d) should be combined into one single (but bigger) item when combined with item Y and they should collectively give two bonuses, or 1 increased bonus. I believe this would require a little more art work but they don't need completely different drawings. say a 1x1 fountain that is combined with a 1x2 rainbow could turn into a 3x1 rainbow over fountain image that was rearranged from the original drawings.
  • The sets are unique in design but the bonuses they give are the same old same.
    • Could give military units, 1 diamond, population boost (could be a hotel that increases the pop by X%) etc

2- The tasks are seriously too repetitive. For years they have been basically the same. especially the "delete units" task is completely unfruitful and meaningless since it only causes a "loss" on our side. Also building new buildings and spending tons of coins and supplies just for the sake of building is really annoying. Of course there is this "inequality" thing also between players (advanced players skip all the "scouting, taking over the province, technology tree" tasks while for newbies some of these can be done within minutes).
  • For some special events, open a new land where everyone starts from scratch. Instead of tasks popping up asking us to do stuff just for the sake of doing them, we could be given one major goal (set of goals) as task that would naturally require us to do lots of work to reach. I don't feel very creative at this point but it could be something like
Reach golden age
have x number of population
have at least one of all types of buildings in level 5
find at least 25 of the gold coins hidden on the map (only 3 will appear daily in random places for all players)​
 

Tanmay11

Regent
InnoGames is truly shameless if the developers can't provide an acceptable answer to these questions:
1) Why was the gold and silver ring mechanism introduced?
2)Why were the amounts of tickets nerfed? Why aren't they available in the wilderness and upon the first login of the day?
i guess they're getting greedier by the day for our $$$.
 

DeletedUser7779

Guest
Just getting extra attack doesn't help as much as you think it does. Once you've got your 3 GBs to level 10+, what's the extra attack from things like barracks letting you do? That increase doesn't help in a realistic sense.
And that statement is based on? A single rax might not help indeed but if you have a couple of them it does make a difference. My rax (3 dragons, 1 hover tank) sum up to additional 26% attack. Try fighting level 4 in GE with and without 30% boost from tavern and see if it's the same..

.while it can definitely be said that the event is 'nerfed' compared to previous years, this also means it more greatly emphasises the 'competition' and 'strategy' some proponents of this event want to tout.
If by strategy you mean watching the wheel all day long and stealing the gold prize after a poor neighbor refreshed it, then I agree. Then again, most of us have 1-2 hours of play time spread out throughout the day, so unless we're extremely lucky to spot the desired prize when we're on, I don't think this has anything to do with strategy. More with luck and $$.
 

DeletedUser7382

Guest
When it comes to real money, I'd prefer the purchasing things game. I don't want to spend 50$ on amazon and get some random garbage I didn't want.
The event is called summer CASINO... Do you all think in in a casino the nicest prizes have the same probability as the ordinary ones?
I don't see the clue why you want to compare Amazone with a casino...
 

DeletedUser7382

Guest
InnoGames is truly shameless if the developers can't provide an acceptable answer to these questions:
1) Why was the gold and silver ring mechanism introduced?
2)Why were the amounts of tickets nerfed? Why aren't they available in the wilderness and upon the first login of the day?

item 2 was already the case last year. Most people forget that the casino was already drastically degraded last year. Most people still compare with the event of 2 years agoo.
Item 1 is probably related that the fact that the prices this year are way more useful than last year and to compensate it they reduced the number of excellent rewards. Which also has a fabulous positive effect on the wheel refresh rate. Last year you where screwed if you jumped in early and cleared most of the bad prizes, and then the big spenders jumped in an took all the interesting stuff at a much better probability.

And last but not least for inno... If the most interesting argument for inno (which they for sure will deny). If you make the best things harder to get, then people will spend diamonds on it to get it.

This time we at least don't have only this last argument, there are also positive effects, which most of us simply do not want to see.
 

DeletedUser7382

Guest
If by strategy you mean watching the wheel all day long and stealing the gold prize after a poor neighbor refreshed it, then I agree. Then again, most of us have 1-2 hours of play time spread out throughout the day, so unless we're extremely lucky to spot the desired prize when we're on, I don't think this has anything to do with strategy. More with luck and $$.
Watching the wheel for refreshing is indeed not the best strategy... ;)
 

DeletedUser7109

Guest
Another botched up event and not one, but two building sets that are virtually useless without all pieces of the puzzles. Tickets are scarcer than hen's teeth and the prize wheel odds are amped up to ridiculous levels. Why should I buy or use diamonds to buy tickets when the odds are so poor. If you want me to spend money, then I expect to buy the prize I need.
 

podkap1970

Emperor
"Fixed an issue where the event memorial was showing 1 medal as reward when the output is age dependent"

Memorial Chhatri shows still the same stats as yesterday with 1 medal
 

DeletedUser7779

Guest
Watching the wheel for refreshing is indeed not the best strategy... ;)
Then what is?
Refreshing over and over again until the gold prize you need finally shows up, then start spinning and someone who is lurking steals it just under your nose? Wouldn't you feel extremely disappointed and pissed when that happens? Would you take the risk of spending half of your tickets for possibly no return?
Because trust me, a gold prize will not just sit there waiting for you to grab it whenever you're on.
And hence why we're all complaining about the gold and silver rings.
 

DeletedUser4285

Guest
This event is worth spending lots of money on. :)
Every major event is asking for more money so lets spend lots of money on the game :)
 
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