DeletedUser5955
Guest
currently on map there is more and more to conquer yet the rewards are CRAP
so the bonus from winning a province over is CRAPONUS
Currently rewards worth mentioning are:
- expansions
- diamonds
good prizes worth re-ewaluating:
Goods: winning 20 goods of each type in map and age where a player actualy shuffles thru around 10 000 up to even 200 000 per day is a joke.
So i suggest changing the amoount by adding a % value. If a player in OCEANIC age shuffles 10 000 goods per day he gets 20 000 goods in total, but a player who shuffles 200 000 goods per day should get less - 1k of each. Why this way?to help players with low good income or poor trading skill.
Also in my opinion what would trully help solve this problem is to wipe out all goods, money and supply for every player to 0.
Thios would solve many problems with current market.
Coins / supplies: giving a player 1kk of each is another joke since players gain those in way way way more, some time ago i saw a screenshot with a player with something like 398 000 000 000 gold - thats riddiculus!
medals: any amount less then 20k for oceanic future is a joke why? due to arcs, and investing players usualy gets around 30k + from 1 GB and are donating to 10's or more per day! so such player gains 300 k medals per day.... so what is 6,5k? its worthless
So i see this in 3 possibilities:
1) give way bigger rewards and prizes so it would be worth getting, at least any amount u think of for a prize (like 20 of each goods) multiply it by some rational factor for current ecconomics (1 000 or more) and give that amount as reward
2) reduce all goods / coins / supplies / medals to 0 even GVG treasury. Not to make players angry but to fix economics
3) make way less provinces on world map and add there only rewards that are still worth something like diamonds and expansions. so instead of 20 provinces with total craponus rewards will have lets say 3 with rewards worth something in this game
so the bonus from winning a province over is CRAPONUS
Currently rewards worth mentioning are:
- expansions
- diamonds
good prizes worth re-ewaluating:
Goods: winning 20 goods of each type in map and age where a player actualy shuffles thru around 10 000 up to even 200 000 per day is a joke.
So i suggest changing the amoount by adding a % value. If a player in OCEANIC age shuffles 10 000 goods per day he gets 20 000 goods in total, but a player who shuffles 200 000 goods per day should get less - 1k of each. Why this way?to help players with low good income or poor trading skill.
Also in my opinion what would trully help solve this problem is to wipe out all goods, money and supply for every player to 0.
Thios would solve many problems with current market.
Coins / supplies: giving a player 1kk of each is another joke since players gain those in way way way more, some time ago i saw a screenshot with a player with something like 398 000 000 000 gold - thats riddiculus!
medals: any amount less then 20k for oceanic future is a joke why? due to arcs, and investing players usualy gets around 30k + from 1 GB and are donating to 10's or more per day! so such player gains 300 k medals per day.... so what is 6,5k? its worthless
So i see this in 3 possibilities:
1) give way bigger rewards and prizes so it would be worth getting, at least any amount u think of for a prize (like 20 of each goods) multiply it by some rational factor for current ecconomics (1 000 or more) and give that amount as reward
2) reduce all goods / coins / supplies / medals to 0 even GVG treasury. Not to make players angry but to fix economics
3) make way less provinces on world map and add there only rewards that are still worth something like diamonds and expansions. so instead of 20 provinces with total craponus rewards will have lets say 3 with rewards worth something in this game