-Alin-
Emperor
Incidents are working fine, too - it's only the shards
Both of my shards worked fine, just posted them few hours ago, and never happened to me to get that bug from any of my shards, only on incidents.
Incidents are working fine, too - it's only the shards
Can a third shard appear or is there a limit of 2?It is possible that a second shard appears when the first one hasn't been collected yet. f.e. a shard appeard at 2 am and a new one appears at 11:13 am without that the first has been collected.
maybe it's dependent on browser or whatever - there are some other performance issues with Firefox since about 2 weeksBoth of my shards worked fine, just posted them few hours ago, and never happened to me to get that bug from any of my shards, only on incidents.
but you build itFI GB vs Colosseum GB .
Colosseum Win's .
I build the Colosseum before I build a FI in my main city
Is it divided into the same timeslots for everyone? Or does each player have their own timeslots?
Does building and leveling up the building reset anything? Or are those actions irrelevant to the 6 timeslot divisions?
As an end game player I want something unique and cool. This building definitely looks great, but the rewards are very uninspiring. You're right, I don't need more resources. I do think the reward numbers should be increased, but I would much rather get something cool and unique from the building. You don't build the ToR for the resources, you build it because you can get a lot of good buildings to place for newer players, or sell for older players (and the kits are nice as well). The Flying Island removed what I think is the main benefit of the ToR, and replaced it with uninspiring rewards that end game players don't care about.real end games doesn't NEED anything
Oops let me reword thatbut you build it
end game players need chances to not increase attrition while mining gbgend game players
Has anyone ever suggested simply making a bigger map for platinum/whatever highest level?end game players need chances to not increase attrition while mining gbg
and goods for guild treasury
ones that guild is low on (not same age as "end game player")
sure it can, there is already a list of goods with numbers - no problem to pick new one to produce after each collectionHas anyone ever suggested simply making a bigger map for platinum/whatever highest level?
In the goods case, I'm not a dev but I don't think the game would be able to flag which good in your treasury is the lowest for the GB to produce it, it would probably have to be "a random age good" which may or may not help at all seeing as there's 20 ages and a thousand goods.
Maybe SAJM will be just like SAAB/SAV, but extended out over lots of moons!When comes SAJM? I'M ANXIOUS BECAUSE SAV FOR ME DON'T EXIST, IS A COMPLETELY JOKE
maybe you should pay attention, the joke is for the whole team, if they come up with this, then the joke is for the designers, dev's and the other ppl who working hard to please us. But as always they just don't ask for feedback from real players and there you goWhen comes SAJM? I'M ANXIOUS BECAUSE SAV FOR ME DON'T EXIST, IS A COMPLETELY JOKE