Even if the new heavy had stealth on plains, it’s range of 3 would not make it the new hovertank. Much rather the new stealthtank from tomorrow era but with less range and a ridiculously high keen eye. It would still be wrecked by a lot but just getting more utility.
From practical experience while fighting the titan’s units I can disprove it: artillery and fast dominate but particularly fast does. It doesn’t matter that the fast got nerfed. Artillery’s mortar wrecks everything that isn’t flying, like @-ScytheNinjAlin- has documented and proven. Other than that fast units rule the battles of Titan. It’s really not balanced in practice
Curious, can how someone in the Iron Age can test this?SAT units are well balanced as I take a glance. And so there is no combo that can take care of everything, meaning quick GBG fights is difficult. If you switch troops watching your enemy, you may actually go further deep into the ocean of attrition, taking some more time.
Making it this way that every units have some use, is certainly the direction the game should head, but at the same time, I and maybe many other players would consider staying in SAJM instead.
From practical experience while fighting the titan’s units I can disprove it: artillery and fast dominate but particularly fast does. It doesn’t matter that the fast got nerfed. Artillery’s mortar wrecks everything that isn’t flying, like @-ScytheNinjAlin- has documented and proven. Other than that fast units rule the battles of Titan. It’s really not balanced in practice