Markus Stormrider
Regent
the bonus will be having to pay cash for expanding them beyond a given levelWhat we want to know is ...what will be the bonus of "gbs".
the bonus will be having to pay cash for expanding them beyond a given levelWhat we want to know is ...what will be the bonus of "gbs".
Or they will replace the plants with fragments and you need 900 fragments to get the new gb hahahaahhao bônus terá que pagar em dinheiro para expandi-los além de um determinado nível
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Aang the Titanbender is back!Few more new images, three separate great building blueprint schematics for each (chain?) piece, hinting possibly at needing to accumulate blueprints for each piece, and another iteration of one portrait.
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wowwww, maybe ?i think we will see this go live on beta some 10 days from now?
Personally a possible idea of a GB with set mechanics scares me...Few more new images, three separate great building blueprint schematics for each (chain?) piece, hinting possibly at needing to accumulate blueprints for each piece, and another iteration of one portrait.
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That's the problem, knowing Inno, it would probably be the same 1GB bonus but costing 3x more. Not to mention the space that must approximate Alcatraz by the looks of it.I think requiring 3x the fps is fine as long as the rewards are good. For such an advanced age I don't mind having them as FP sinks.
Maybe it's not that difficult, but as always it will depend on the person's luck or misfortune.I just hope they're all good, otherwise BPs might be tricky to come by at first.
It will resemble the DC which is 7x7(49 squares). This will be 12x4 (48 squares). Alcatraz is 10x7(70 squares). And that the alcatraz will gradually become obsolete because there are event buildings, GBG, GE and PVP Arena giving units.Not to mention the space that must approximate Alcatraz by the looks of it.
Alcatraz obsolete, really? What kind of a bad joke is that? Alcatraz with a higher level and the reduction from a top level guild produces more than 200+ units/day just collecting it, other buildings will take a lot more space than that and You clearly have no power on which units You want to collect, all will be random and never enough for further fights, well, If You stick only to Guild Expedition and 30-40 attrition clearly You don't need many units ...It will resemble the DC which is 7x7(49 squares). This will be 12x4 (48 squares). Alcatraz is 10x7(70 squares). And that the alcatraz will gradually become obsolete because there are event buildings, GBG, GE and PVP Arena giving units.
Everyone has a point of view about their own game, for me it's becoming obsolete because I won more than 60 units per day. I don't need to go attrition above 100. My guild is level 100. My Alcatraz has new units every 14:53 minutes if I'm not mistaken. Since you doubled the number of units, double the time by approximately 30 hours. To get to close completely it would take 120h which is 5 days. Which would then give 8 closed collections So with the eight collections closed you would have 800 units in 5 days and not 1,000 units. ("200 units per day") remembering that this only works with a guild that already has a 38% reduction in unit collection time But as I said, Alcatraz is GRADUALLY becoming obsolete. I DIDN'T say that it IS obsolete.Alcatraz obsolete, really? What kind of a bad joke is that? Alcatraz with a higher level and the reduction from a top level guild produces more than 200+ units/day just collecting it, other buildings will take a lot more space than that and You clearly have no power on which units You want to collect, all will be random and never enough for further fights, well, If You stick only to Guild Expedition and 30-40 attrition clearly You don't need many units ...
You haven't fought yet in GbG with the new changes in which after 100 attrition You begin to lose a lot more units that You will ever be able to produce daily, that just helping Your Guild secure sectors against other guilds.
There isn't such a thing as You have many units, never are many nor enough.
Everyone has a point of view about their own game, for me it's becoming obsolete because I won more than 60 units per day. I don't need to go attrition above 100. My guild is level 100. My Alcatraz has new units every 14:53 minutes if I'm not mistaken. Since you doubled the number of units, double the time by approximately 30 hours. To get to close completely it would take 120h which is 5 days. Which would then give 8 closed collections So with the eight collections closed you would have 800 units in 5 days and not 1,000 units. ("200 units per day") remembering that this only works with a guild that already has a 38% reduction in unit collection time But as I said, Alcatraz is GRADUALLY becoming obsolete. I DIDN'T say that it IS obsolete.
Edit: I said this taking into account that you placed 200 units per day as if you collected 100 units every 12 hours. Since you doubled to 200 I thought you collected 100 unit But for your comment to make sense and be validated your alcatraz would have to be level 127 which produces 125 units instead of level 102. Then yes you will produce 1,000 units at the end of 5 days but I'm sure this is not the reality of the vast majority of players, maybe 1% of players have their alcatraz at level 127+.
Sorry, but whoever says that Alcatraz can become obsolete, at least they don't have much knowledge of the game...It will resemble the DC which is 7x7(49 squares). This will be 12x4 (48 squares). Alcatraz is 10x7(70 squares). And that the alcatraz will gradually become obsolete because there are event buildings, GBG, GE and PVP Arena giving units.
Does this take into consideration the construction of all military buildings needed to make Alc. work?
- Alcatraz's unit production efficiency is far greater than any building today. For example, the Royal Bathhouse Lv.6, which is one of the best unit efficiencies among buildings, has an efficiency of 0.74. Already a level 60 Alcatraz has an efficiency of 0.81... at level 100 the efficiency of the alcatraz reaches 1.38 almost twice the building, and this continues to be improved as you evolve the GE.