After a long wait we've got some first signs of SAT, read all about the findings about the new age in this thread.
Oh hell no! What a bummer...Wohoooo, SPACE AGE MARS V5!!!
Fragments of defending potions from the next wonderful great building of this era ...
thank youAfter a long wait we've got some first signs of SAT, read all about the findings about the new age in this thread.
You are very optimistic.Age release in 2 months maybe. On live servers in 4 months maybe.
and the opponent has 2000%In SAT we will have to defend the special goods encounters on the map instead of attacking them
That would be a deflection skill. Reflecting them back would be even more fun tbhSeriously, I hope we get a GB with an increasing chance(1-15%, or 1-20%) to block any incoming attacks when you defend. It will help in the GE5, no matter what they do with the invaders' stats
The logical way to develope the new age: There are some good ideas to create the next age and make it totally different and more fun for all players in FoEvents in the beta forum. Lets read them and apply most of them, in that way, we could have more new players but also show all players that we listen them.
What Innogames will do and preffers to do: lets copy paste all previous space ages and just change the art of goods, planet, buildings, military unita and add a few extra expansions and 1 single trashy great building instead of 2 with 2 to 3 totally new bonuses. We do not care about players feelings and thoughts.
we will have that GB. it will be named "Eternal Bliss"I will be happy with a great building that multiply with x% your already attack and defensive stats that You have in your city.
Would that bee to much of a dream? )
@Dessire & @ShadowPhoenixx95 a GB that buffs any goods production by X%
It's possible to hard cap it like Arc. For example lvl100 hard cap. Levels 0-10 each lvl up an increase of 0-1%. So, at lvl10 about 5%. At lvl 100 (hard cap) 20%. About 1% increase every 6th level up from lvl10. 20% doesn't seems to be that unreasonable high. Even with Shinto temple (50 base * 1,2 =) 60. Just 10 goods more from Shinto. CF can do way better. If that's too underwhelming it can be tweaked to be hard capped at a higher lvl.I also had that in mind at some Point, but I don't know if that wouldn't be too powerful, respectively too hard to balance. You'd need to create a percentage Range for a 180 Level GB, that is not too small so it doesn't have an impact at all, but also is not too high so it doesn't boost regular goods buildings far beyond the production of eventbuildings. Or would that include eventbuilding productions?
I had also thought about something that lets you change goods deposits, thus making traders more independent from the market, since most players don't produce goods in an amount somewhere near the amounts a trader would need. Which can be neckbreaking, especially in Eras like colonial, where Tar is like super rare because simply nobody produces it because it has a rather large building