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Feedback Space Age: Mars!

DeletedUser5097

Guest
In that case I strongly prefer this proposal: :)
Developers , please rethink this GB.. this is very , very wrong direction and put hard work of many players to waste..
the only way i could see it work if defending army would get unlimited triggers of chance killing half of attacking army (only attacker would have limited number of triggers) . now, THAT would be very fun
 

DeletedUser8277

Guest
the only way i could see it work if defending army would get unlimited triggers of chance killing half of attacking army (only attacker would have limited number of triggers) . now, THAT would be very fun
That's not a bad idea I'd think though it would turn it into something everyone had to have since it becomes the sole thing able to protect from itself. That would make everyone who has it more or less safe due to the deterrent of it alone but put an even bigger target on the backs of those who don't, no matter what they have done with their cities in the past 7 years to try and defend themselves.

It might not be such a big deal in Mars era cities where people should have more or less equal access to the goods and BPs but it will not be easy to acquire for those below. You will have the upper portion of hoods getting it for ease since they have far more FP to spend for the goods and more connections to buy them from, the middle who have been priced out for some time then the lower parts of the hood who don't even know what's going on and why they are suddenly loosing 1/3rd of every defending battle right out of the gate.

Your idea is still the best I've seen proposed to how to try to mitigate the issue a bit. The only thing I could think of would be to simply disallow it to trigger in PVP hood battles at all. Nothing short of that that I can see would prevent this GB from wrecking havoc on hoods and the already skewed balance between attacking and defending armies.
 

DeletedUser8859

Guest
What if both Attacker and Defender have the GB....
  • Player with higher level wins the killing units reward if the chance is activated for the battle?
 

DeletedUser5097

Guest
What if both Attacker and Defender have the GB....
  • Player with higher level wins the killing units reward if the chance is activated for the battle?
What will happens if we both go to a Casino and both play another chance game with
diffrent chances to win? We still can win both at the same time.;) Even if your playing
a game with a higher chance to win, you may lose and I may win, we both can lose or
both win. It's all about the odds, not how high the chances are. My point is both parties
can lose in that case 4 units from the start or none. Deppanding if one or both VPs are
trickert
 

DeletedUser5097

Guest

xivarmy

Overlord
Perk Creator
I think I'd be even more irritated with the GB if it could also affect defense than I already am that it means there'll never be challenging battles designed again. Instantly wiping out half an army is not a good mechanic, period. It is too much of a swing in the power of a battle on a simple skill-less RNG roll regardless of how few chances you get at it.

There's many other more manageable options like giving a chance to cause an infiltrate-like effect. Wiping out half an army is too much.
 

iPenguinPat

Squire
Making the game less accessible to newer players is a surefire way to fail. If anything, Inno has more incentive to give newer players a way to compete with longstanding players.

Switching it up to act more like AO (unlimited uses, smaller %, applies to city defense) would make this GB more balanced and appealing to GvGers. It would make it harder to selectively target 1-2 player with high defense. It would give those being bullied a change of lucking out and making the bully think twice about attacking *maybe?*. And most of all, it would actually be useful for GvGers that do several dozen/hundred fights on a regular basis and get no real benefit from 3-4 "auto-wins"

As is, the majority of fighters won't build it, so it doesn't matter how OP or broken it is in a few outlier scenarios.
 

xivarmy

Overlord
Perk Creator
Making the game less accessible to newer players is a surefire way to fail. If anything, Inno has more incentive to give newer players a way to compete with longstanding players.

Switching it up to act more like AO (unlimited uses, smaller %, applies to city defense) would make this GB more balanced and appealing to GvGers. It would make it harder to selectively target 1-2 player with high defense. It would give those being bullied a change of lucking out and making the bully think twice about attacking *maybe?*. And most of all, it would actually be useful for GvGers that do several dozen/hundred fights on a regular basis and get no real benefit from 3-4 "auto-wins"

As is, the majority of fighters won't build it, so it doesn't matter how OP or broken it is in a few outlier scenarios.

It absolutely matters as once a GB comes out it never goes away. The magnitude of the effect becomes a constraining force on development for the rest of the game's life.
 

DeletedUser8859

Guest
Why doesn't the Extra Turn from the tavern apply to negotiations for Mars Ore?

Extra turns form the Tavern are limited to GE. Not applicable to negotiations in Daily Challenges, or the new negotiations for Mars Ore. I would like to see a:
  • change of this Tavern Extra Turn to be applicable to negotiations for Mars Ore,
  • or a new Tavern option to but turns for negotiations for Mars Ore if Developers think it would be unbalanced at current silver cost.
 
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