DeletedUser
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How does it work? How much property costs does it cost?
nopeSl8yer is right here.... if DT yields goods lets say 30 times, it will give you goods when you aid the next 30 buildings, after harvesting DY. When you aid number 31 building DY ain´t active anymore, so you can´t count buildings after the first 30 into your calculation at all, since your DY yield has ended.
nope
if I get 30 times goods and I aid 240 times I get in 12.5% of the times I aid goods
and yes I can count all aidings to get the percentage of the aids which give goods
if you and slayer can't do that that is not my problem
and a person who says ALL aid gives goods like slayer is still a liar
that is correct when we talk about the percentage of collections that are boostedWell then according to your way of figuring out things a St. Mark's Basilica that gives 100% dont give 100%, the % will then depend on how many buildings you have in your town.... nice logic
the truth is: my St. Marks boost my SoK collections by 250% in 66.2%I believe your St. Marks boost your coin collections 100% 90 times
That discussion has become really stupid and pointless.
but why then saying I am wrongI do get the point of your way to figure things out
then take the correct things to comparewill make comparing players yields of GB impossible
Sl8yer is right here.... if DT yields goods lets say 30 times, it will give you goods when you aid the next 30 buildings, after harvesting DY. When you aid number 31 building DY ain´t active anymore, so you can´t count buildings after the first 30 into your calculation at all, since your DY yield has ended.
you still don't get it
I am not talking about a programmed %.
I am talking about a real % that playing generates
until you reach x = 100%
after x = 0%
together y%
for example
39 goods / 240 aids then y = 16.25% to get 1 good
discussion over
if someone don't get it than he don't need to get it
for lazy people 2% is nothing (are you lazy? if you really do only 3)how hard is to see that 2% is close to nothing?
maybe he was unlucky and the EV is in reality much higherust because someone now is having luck (and dev could have tampered with the programming % just to show it is great ) does not mean it will go on.
2% of 240 aids every day are 4.8 times you win something
if you get goods in 50% of the times you get something then you get 48 goods on average every day
so 48 goods (at level 1) is much more than 39 (at level 10 dyn tower)
you really should learn math
for lazy people 2% is nothing (are you lazy? if you really do only 3)
for active players like me 2% is much much more
btw: that is the value for level 1
maybe he was unlucky and the EV is in reality much higher
so lets summarize
the Dyn Tower is for lazy people. doing 39 aid, getting 39 goods, stop aiding for that day
Seed Vault is for very active people. doing 240 aid every day. much more than 39 goods (on average at level 10) + other things
and with 240 aids every day and 1% diamonds (now sure the people who don't have a clue say the chances that the something you win is diamonds can't be 1% because that would be half of the times you win anything ) you get 50 diamonds on average once every 2 weeks (aprox)
Up.
The Seed Vault can give 50 diamonds, see https://forum.beta.forgeofempires.com/index.php?threads/seed-vault.6678/#post-38424
Hi, the amount of what you get is absolute, and therefore completely age-independant.
You can motivate a bronze age building or a future arctic one, you'll get the same amount of coins, or supplies, or goods or medals or diamonds.
In another hands, you calculate Dynamic's bonus to the bonus of the Vault to2% of 240 aids every day are 4.8 times you win something
if you get goods in 50% of the times you get something then you get 48 goods on average every day
so 48 goods (at level 1) is much more than 39 (at level 10 dyn tower)
and with 240 aids every day and 1% diamonds (now sure the people who don't have a clue say the chances that the something you win is diamonds can't be 1% because that would be half of the times you win anything ) you get 50 diamonds on average once every 2 weeks (aprox)
So, dynamic needed 1.875x aids of Tomorrow's buildings and it's complete random.
Thanks for the clarification
But I'm also wondering if you are say FE and build this gb, will you get FE goods and fewer supplies/coins?