Current known bugs:
- quantum action points tooltip + bar value, but backend working
- some player start with more units then default
- sometimes buildings already offer production as soon as construction finished
this one not clear:
Announcement says: Garrison: "Once cleared, these nodes with stronger enemies strengthen your Guild in the Boss fight"
I seem to remember that it worked that way, only with the boss! Now it works everywhere. or am I wrong? did it work everywhere?
_________________________________________________________________________________________
"interacting 3500 Quantum Actions"
As if our team played a little more, or did everyone just develop faster with the random free resources (bug)?
Overall, it felt a bit like one individual couldn't pull the entire guild behind him, so we need to pull together.
Good.
But too less the interaction, you made me addicted...
(Movement on finished nodes could be free, as others have said)
I followed my plan again, I didn't use the bug, I spent 1.1M QA in 7 days with the current QA cost, which resulted in 577 progress points (my estimate was 588 based on my calculator. with Lv4 target level)
still good tho