I'm still opposed to restarting the whole constructing every 14 days, playable even with bugs, to some extent. The only question is, how long will the players be able to stand the constant starting from scratch?
After a big swallow, it's fun in its own way, except that you have to build for 5 days before you can play properly. Which won't last long.
still hoping that the primitive graphics will be improved.
which, on the other hand, is positive, that relatively little playing time is required. I mean that I come up, build, and then again in half a day. Not the usual fight fight fight, unit swap click click click click click click click click, fight fight fight, repeat.
hopefully all 3 bugs will be fixed as I don't see it marked as being forwarded to developers.
Let me drop here something, maybe some player will find it useful.
If this is all new to you (guide)
drive.google.com/file/d/1F9A0Vja6_GwaWCa2HHVCanPZd53i_l7q/view?usp=sharing
QI Strategy - my step by step settlement building (at the moment only a calculation, I will follow this tomorrow)
drive.google.com/file/d/1miCN0MVyS4YyE4u8qlhsqRecs5a4lych/view?usp=sharing
edit1: alright, they changed Villa population, have to recalculate everything
"making it less of a burden in terms of Euphoria" <-happiness bug was the burden
Edit2: ok, everything working but seems less effective