Uvuli
Merchant
Those are all such good ideas!Overall I do not like QI in its current state but do think the concept is good and has potential with improvements:
- Don't see the point of needing quantum actions. Everyone is already limited in the amount of actions they can do with how many coins, supplies, goods, units they can produce in their quantum town.
- Balance the cost, production times of buildings... maybe just match them to what they are in the main game where its already balanced. It should not take 10 hours to produce supplies and then 1 second to convert then to goods. Makes no logical sense.
- Make some way were we can trade in excess coins, supplies, goods, etc. from our main town with some conversion factor, maybe 10 coins for 1 quantum coin. I'm not sure what that should be but should of course be more cost effective to produce quantum coin in quantum town.
- Decorations should provide happiness not cost it. Again no logical sense here. Military, supply and goods buildings could cost happiness instead. People don't like living next to a military base or quarry. I do like that decorations provide attack/defense boosts.
- Instead of starting over from scratch each season, how about letting us upgrade our town to the next age? Donating EMA goods could provide 2x progress vs 1x for IA goods. Higher difficulty levels could put us up against higher age units. Could get to an Industrial age town for the last season of the championship.
- For final boss battles, have an interactive GvG like battle (with direct attacking and defending) against other guilds for control of the castle. Matchups would be based on which guilds get to the final stage at the same time. Use the quantum goods collected on the map to place sieges. Battles could last a day.
- In subsequent seasons guilds that control castles must balance resources between defending their previous castle and taking another castle, perhaps higher age castle which earns them more ranking points.
- With this castle attack and defense idea, the first season could start with BA instead of IA and then we would be finishing the championship round in CA which would correlate well with the real end of castle building.
I do get confused by those old buildings having new happiness and coins and such. It doesn't make any sense to make something new and use old stuff.
It would've been so much fun if the city was brand new in a new era, or like a dungeon, with all cool new buildings, and then every championship you could get to upgrade your city and gather more cool fun stuff. And just keep your city, so your hard work actually meant something.