So, I entered this thing called Quantum Incursions where a guild (as a whole) has to fight, donate resources, and do other stuff in order to move from one node to the next and ultimately to the next map to be opened. It took me to the iron age where I had to put down houses and supply makers. Not only that, but I have to put down some happiness buildings so they (the inhabitants) don't get pissed off and start to burn the town down (although, I would love to see that happen).
It is all a flim-flam as we try to organize folks into the world of farming (and donating) goods or be fighters throughout. One second goods production/troop recruitment would be the ideal (for the city itself) but to endure a 10 hour wait until you get your coin and supplies is more than enough to drive people batty. Then, there's the issue on the boosts (hey, look, there's a formation of He-Men heading our way) where ours won't do diddly (is it to combat the botters, cheats, and supermen/women that were plaguing the GvG of the past?). While the FP is nice to have (do max so you can get the max amount you are entitled to, heh heh), the small coin and supply rewards are something we can do better (who in the hell program this; a toddler?).
I take this time from a busy work schedule to try this out and to voice my feedback. It won't really matter because it will always be the way Inno wants. So much for the year one praises (went down the toilet now).
However, I do have a question. Would the expansions start out just like when we first started to play (first one, I think, was at 10 medals to purchase) or will they be something I have to give up my first born, both arms, and both legs (you ain't getting the other one) to get one?