They are blinded by money. That's all they want.
Funny thing how in that announcement they stated that they want to reduce repetitive tasks, increase diversity, interactions between players and then they release quantum settlements
Just look at the state of PvP... it's a complete
disgrace, being in the last era is more punishing that ever. In Player Versus Player feature you battle bots lol if you want highest score... and guess what, if you even dare to improve your city defence you get heavily penalized in PvP...
Come on Inno...
Fix what's in the game before even thinking of a new feature.
IKR, that's why I'm calling them out for their hypocrisy. You can't be against generalists and than encouraging us to be successful in all 3 features thus being generalists. Even offering an efficient
Jack master of all trades. Basically foundational stuff for generalists
As for the QI settlement. I like the perk of recruiting instantly independent units. It allows to building up an army and swap military buildings. Another good interesting perk is the special decorations that offer additional buffs. However what I’m absolutely disgusted and concerned by is placing the maxed out neon-colossus behind an paywall. It’s basically telling the F2P players that we’re either not really welcome to play the game and just an 3rd class player. Even more insulting towards the paying players. Who buy the silver pass. As it’s basically making the point that they are a second class of players.
Overall the QS in concept sound interesting. Basically parallel alternative GE but without freedom in how to solve encounters. Where the first issue rises. If it was rather this:
A fight this army (2x using only either those units)
B pay X coins & Y supplies (2x for spending extra actions)
C pay X any goods (2x if donating Y or Z goods)
Another point of improvement is the time schedules. Instead of 10h it could’ve been easily 1h. With more efficient buildings 4h and the most efficient 8h.
In addition if the devs would’ve released an tutorial Beta video it would’ve been much easier to understand. With the disclaimer it’s for Beta testing and (major) adjustments are likely to happen. So, in short:
Negative
Insultingly placing the only real rewards behind paywalls
Too long production times, making it sluggish
Too forceful design, offer freedom in solving “encounters” and raise difficulty according to supposed difficulty
Positive
Independent units that are instantly ready
Instant goods production
Generous starter pack of goods, resources and units (pls keep it this way)
Technically free bonuses for QI settlement from special decorations