Astrid
Baronet
What @MooingCat is saying is correct. I also have the video, you defend on all encounters in GE5. But you can also negotiate.
okay, we will defend, then who will attack us. Till now, myself opening the guild expedition doing battles. Now, Is it going to be something like apply defending units to make others attack them. Have missed the video, so no idea what exactly they showedWhat @MooingCat is saying is correct. I also have the video, you defend on all encounters in GE5. But you can also negotiate.
the AIthen who will attack us.
you still start the fightTill now, myself opening the guild expedition doing battles. Now, Is it going to be something like apply defending units to make others attack them
Defending army units stats rite, but till today defending army units are immortal.the AI
you still start the fight
the only difference will be that you are using defending stats
then attacking army units will be immortalbut till today defending army units are immortal
you select 8 units and click on the button to start the fight (which then will have defend instead of attack on it)Did they mention anything regarding specific slots for GE5 defending units in the video?
Doesn't feel appropriate to add defending in this way (approach). Separate GE5 defending army units section would be a good addition. Otherwise, attacking army units which stacked for GBG/PvP/etc in army management will be used for defending accidentally or purposefully.you select 8 units and click on the button to start the fight (which then will have defend instead of attack on it)
Defending army units stats rite, but till today defending army units are immortal.
Did they mention anything regarding specific slots for GE5 defending units in the video?
Interesting thoughts, actually I think if @Astrid and @MooingCat explanation is correct, all encounters using defence buffs and not just every 4th, using the defence bottles could prove very useful. Attacking % would be rather harder to obtain.Here's another interesting "how it currently works" dichotomy:
1) Orange Juice from Attack boost FLASKS - DO NOT STACK for attacks. So the BEST you can get "on-demand" (for attacking army) is:
20% attacking inventory flask + best tavern item at 30% attack for silver = 50% total on demand attack.
2) Blue juice from Defense boost FLASKS - WILL STACK for city defense. SO if you have a lot of them.... Hmm. Will they stack for GE 5 defense, too? If you have 50, 20% flasks - you got 1000% defense help (for 8 hours).
Seems like all those blue flasks we usually sell, just got very valuable?...
The price of defense poker just went up..
I really hope they won't change GE5 in such a time sink nightmare. While I've maybe remembered incorrectly that it was for each 4th encounter, from what I've seen and heard I'm absolutely positive that the GE5 encounters are fortunately ordinary encounters. Except you can construct fortifications for benefits like app. +/-30% buff and an additional turn in negotiations. Further more defence buffs are used to buffing you're armies rather than attacking buffs. That been said, I really hope they won't making GE5 in such a time sink. In which you need to be 24/7 online and rushing to the lvl to babysit for a full week for best results.My guessing for the GE 5 logic might be repeated effort (which is summarized below),
- Each encounter fortifications needs to be set and need to be defended successfully with a victory.
- If they succeed on any encounter, it will be captured for limited time and again it needs to be defended.
- Fortifications will reduce the power of defending army inch by inch, so that time to time, each encounter needs to be defended again.
- Player who succeed by defending all GE5 encounter with a victory and not losing any encounter till the end gets GE5 completion (one time) reward. This point is very crucial because, fortification timer let the players to know when fortifications destroys all defending army units and player should be careful at the last day of GE5 to make sure all encounters are under their control and got victory already.
We are the people asked for more challenging GE5, and gave my guess towards it. Even I feel, it shouldn't be brought like that, if it happens it will be trouble for sure but challenging one. One easy loophole in my guess is, last day do all the encounters by defending and keep them in your control, but daily rewards of getting defense success on encounters will be missed through out the entire week. Repeated effort mentioned in my guess to get more rewards for each successful defense, sorry missed this point since it is regular concept in GE like left out. Sacrificing all days encounter rewards, you are forced to get one time completion reward at the end. that's what I guessed it.I really hope they won't change GE5 in such a time sink nightmare. While I've maybe remembered incorrectly that it was for each 4th encounter, from what I've seen and heard I'm absolutely positive that the GE5 encounters are fortunately ordinary encounters. Except you can construct fortifications for benefits like app. +/-30% buff and an additional turn in negotiations. Further more defence buffs are used to buffing you're armies rather than attacking buffs. That been said, I really hope they won't making GE5 in such a time sink. In which you need to be 24/7 online and rushing to the lvl to babysit for a full week for best results.
reward_icon_selection_kit_GEX1 |
reward_icon_selection_kit_GEX2 |
reward_icon_selection_kit_GEX3 |
reward_icon_selection_kit_GEX4 |
Gate of the Sun God + upgrade Face of the Ancient + upgrade | Ritual Flame + upgrade | Tribal Square + upgrade Sacred Sky Watch + upgrade | Terrace Farm + upgrade Fountain of Youth + shrink kit |
I get you're point. Personally I think it's beyond challenging. Rather a chore/time sink. I like you're creativity with the concept though. It's surely refreshing but over complicated and flawed. Reminds me of Grepolis, in which ghost towns existed and you could defending it for the lol. The ghost towns grumbled and over time buildings degraded in levels if they where not colonised. Eventually disappearing, some units defending it gotten killed, when it crumbled further. Reminded me of you're concept of degrading fortifications.We are the people asked for more challenging GE5, and gave my guess towards it. Even I feel, it shouldn't be brought like that, if it happens it will be trouble for sure but challenging one. One easy loophole in my guess is, last day do all the encounters by defending and keep them in your control, but daily rewards of getting defense success on encounters will be missed through out the entire week. Repeated effort mentioned in my guess to get more rewards for each successful defense, sorry missed this point since it is regular concept in GE like left out. Sacrificing all days encounter rewards, you are forced to get one time completion reward at the end. that's what I guessed it.
One possibility is that instead of hoping GE4 has the rewards you want, instead there's reliably a selection kit as one of the options that you might win after each encounter and you can choose what you want that reward to be - i.e. encounter 64 could have a 50% of many different things (terrace farm, fountain of youth, sacred sky watch, reno kit, one up kit) - each week only two of those are available, which can be frustrating if there's only one of them you want.Some new reward selection kits have been added, also compiled into designated thread. By the naming it suggests they relate to each GE level, how or in what way is not really apparent.
reward_icon_selection_kit_GEX1
reward_icon_selection_kit_GEX2
reward_icon_selection_kit_GEX3
reward_icon_selection_kit_GEX4Gate of the Sun God + upgrade
Face of the Ancient + upgradeRitual Flame + upgrade Tribal Square + upgrade
Sacred Sky Watch + upgradeTerrace Farm + upgrade
Fountain of Youth + shrink kit
Well I mean, if they want us to *start* making use of it, it does have to start with a *why* we should want it. If some people start adopting it because of this, then that'd give them more space in terms of rewards and features that are of value to "someone".I just can't wrap my mind around using our defense boost for initiating a take-over on an encounter. This is feable minded nonsense at it's best to force using a stat we have avoided because it was of no use before this. So thrilled I've sold off hundreds of defense boosts, many thanks FOE!
or the number isn't for the levelSome new reward selection kits have been added, also compiled into designated thread. By the naming it suggests they relate to each GE level, how or in what way is not really apparent.
reward_icon_selection_kit_GEX1
reward_icon_selection_kit_GEX2
reward_icon_selection_kit_GEX3
reward_icon_selection_kit_GEX4Gate of the Sun God + upgrade
Face of the Ancient + upgradeRitual Flame + upgrade Tribal Square + upgrade
Sacred Sky Watch + upgradeTerrace Farm + upgrade
Fountain of Youth + shrink kit
many players will use the same units combo for the 5th level like everywhere elseOtherwise, attacking army units which stacked for GBG/PvP/etc in army management will be used for defending accidentally or purposefully.
They won't start. The thing that the developers don't understand: the mechanism for defending the city was made for another game. That game didn't contain GE, GBG, or even GvG. There was no "auto battle" button in that game. There were only neighbors. And there was some balance between defense and attack. But all this was broken at the moment when special buildings with attack have been added to the game. And when devs forced the players to increase the max attack for GBG, the mechanism of defense of the city was finally buried. Currently, there is no such defence that a player who beats GBG with a attrition of 100, +- could not break through. So, we can not remember at all about the defence of the city in its initial sense. And they should introduce rewards comparable to GBG to make this parameter somewhat attractive to players. But we know that won't happen. But if it happens, it will be another of the greatest stupidity of developmentBut perhaps new cities will develop with defense in mind too.