if replaying it involves a decent cost, it might be viable, but very unlikely...It definitely shouldn't be.
if replaying it involves a decent cost, it might be viable, but very unlikely...It definitely shouldn't be.
We also have yet to see just how hard they'll make difficulty 5 and how many people would really be able to handle a "repeated 5, but even tougher". I think it's fair to wait and see what 5 is before declaring that it should be replayable-but-tougher multiple times in a week.if replaying it involves a decent cost, it might be viable, but very unlikely...
Mini GBG as guild expedition exclusive??? Till now encounter capturing happening as individual performance. Don't need farming culture to capture encounter in GE too, if it does discord will get more users subscribed from FoE, so better to have GE chat introduced for co-op with other guilds. More headaches if it is like that.My guess to be like, Guild leaders going to help guild members on GE5 with the fortification temples to infiltrate the opponents army, kind of slightly similar to GBG siege camp procedure.
Following can be treated like,
Donate special goods to treasury to build fortification temples in GE
Donate regular goods to treasury to build fortification temples in GE
Infiltrate option available to each guild mates for reducing the selected GE encounter army defence power when fortification temple gets activated
For sure, it will get screaming from few people if the attrition in 100+, because 100+ attrition is just an army troops killer.We also have yet to see just how hard they'll make difficulty 5 and how many people would really be able to handle a "repeated 5, but even tougher". I think it's fair to wait and see what 5 is before declaring that it should be replayable-but-tougher multiple times in a week.
i.e. if it's got the boost of a 100+ attrition fight by the end with handcrafted armies designed to be harder to beat than the 1.5 wave armies of GBG, that'd probably be a pretty good challenge for everyone such that even the people that *can* beat it at the start will feel satisfied by the initial challenge and be looking to make it better. (While many would scream it's too hard as is).
It's fine if GE is a troop killer though, because you're not doing 1000 fights! If the fights are so hard that you walk out with 1 unit, having lost 7, it's not a big deal. Even if all 16(?) GE5 encounters were like that it's only a bit over 100 units a week.For sure, it will get screaming from few people if the attrition in 100+, because 100+ attrition is just an army troops killer.
But I wish to see the changes come as not of GE5, since many people won't be able to achieve the feet of GE4 completion itself, how they go for GE5. My expectation is to given like a challenge (guild expedition exclusive) event inside the current guild expedition. Little worried like mini GBG, to conquer few encounters to reach the final big encounter with the guilds allotted. If it not like GBG, happy to have a exclusive expedition from guild week starting itself.
It sounded like a classic businessmen thought process, "Never sacrifice your class to get even with someone who has none. Let them have the gutter. You take the high road"I hope that the apparent offensive fortifications are significant enough to widen the viability of the feature to a more substantial subset of current GE4 players. And expensive enough that players want to remove their dependence on them. I think that'd be the sweet-spot for the feature. I will be supremely disappointed if it comes out in a state where my live server main just goes "oh that's nice, more free stuff" and has nothing new to aim for.
a troop killer for who ?It's fine if GE is a troop killer though, because you're not doing 1000 fights! If the fights are so hard that you walk out with 1 unit, having lost 7, it's not a big deal. Even if all 16(?) GE5 encounters were like that it's only a bit over 100 units a week.
and I expect the 1000% players will do it on auto without need of the fortifcationsI really do expect GE5 to reset the expectations for a lot of people on what they need to aim for.
In my vision: The 1000s should be suffering for sure - if they can handle it at all ; probably the 1500s should find it somewhat difficult ; maybe the 2000s even should be losing significant troops. I wouldn't mind if 2000% boost was the new "comfortable target" for GE5 in SAJM. It's probably above 99% of the population's current boost and should give something to work towards for a while.a troop killer for who ?
the players with 1000% attack boost, or even 1500%
or just for the average players with maybe 200 - 300%
That would certainly be an interesting twist. GE5 : Now you have to defend GE against AI attacking armies!? Oh would that ever cause a stir - i love it!That assumes it'll even use attacking boosts
Someone on facebook found a image showing defending army colours, not attacking army colours
View attachment 8848
Maybe revisit on the st.basil and deal castle GBs. Since forgot them almost. Only TAs been in the city till now.defending boost ?
then maybe it is time to stop selling the inventory defending boosts to the dealer
deal's still wrong. at 49 squares, it takes way too many levels to catch up (to watchfires and TTs) even if you do want defensive statsMaybe revisit on the st.basil and deal castle GBs. Since forgot them almost. Only TAs been in the city till now.
On the topic of achievements, there are actually three new ones, and the one for current highest might just end up being adjusted. By the way might be worth adding to the OP *wink wink*.it needs a new achievement
Impressive architect |
Impressive defender |
Impressive penacho |