Owl II
Emperor
I am not a native speaker either. But the oblige to enjoy is forcing in any language, I thinkI'm from Belgium and my main languages are Dutch and French
I am not a native speaker either. But the oblige to enjoy is forcing in any language, I thinkI'm from Belgium and my main languages are Dutch and French
And that is why we want to make it more attractive for all guilds, so you can play when you want and not be restricted and obliged to wait every two seasons to enjoy GbG.
I am not a native speaker either. But the oblige to enjoy is forcing in any language, I think
I think you totally missed my point why I created this post in the first place. These are my personal thoughts, what problems I see and how I wold solve them.Juber... Inno let the Genie out of the bottle. It can not be put back in... The players who count (those that buy diamonds) will quit if your changes happen. Your take on balance is no one should be able to "win" in GBG. Real life does not work that way.
That there should be less guilds in one battleground for higher leagues I suggested. The option to stay in a league is not good in my eyes. Firstly, it is a strange way to say: Hey, while you are in league X to Y, you progress automatically, but if you would get to league Z, this totally changes. Consistency is very important, not just for consistency sake, but also to not confuse players. Having special results under certain conditions is too confusing in most cases.Leave most of what is GBG alone. Smaller changes only on the board. 5-6 guilds for diamond. The option of staying in Platinum for guilds. Founders must choose if they want to move to diamond. Or if they want to remain in platinum.
Well, my system is exactly this: The longer you are better, the more points you have. If you are suddenly not as good, you will lose points. This will in result rank you to a place, where others experience the same. Yes, it will be unbalanced for some weeks/months, but after that it should work out very well.Your point system is still broken. A metrics system based on actual results from GBG over time, guild player strength, guild treasuries will match up guilds better than what we have and much better than what you suggest.
Who said, I want to remove anything? as I said, these are just ideas to make it more enjoyable in general. And changes are always done and necessary. Just think about where we would be, if no changes were ever done to the game? We would all be stuck in Late Middle Age and could not even access the game, because it would still run on flash.Level 180 Arc players are not a bad thing. With out the chance of getting "rich" why would anyone play GBG? Work towards that by helping guild treasuries out. My first cellphone was in 1985. A big brick that cost me up to $2K a month in phone charges. Now everyone has one. Work with your genie not in removing it.
Is there anything here that hasn't been proposed by players in the past? Is this just a thought exercise by @Juber that won't amount to anything (again), or has this thread been created for official purposes in order to actually achieve changes in GBG? Personally, I don't really want to rehash this for the umpteenth time if it isn't leading somewhere. I tire of that game.
Is there anything here that hasn't been proposed by players in the past? Is this just a thought exercise by @Juber that won't amount to anything (again), or has this thread been created for official purposes in order to actually achieve changes in GBG? Personally, I don't really want to rehash this for the umpteenth time if it isn't leading somewhere. I tire of that game
Kranyar is right in the idea of his intervention:
Is there anything here that hasn't been proposed by players in the past? Is this just a thought exercise by @Juber that won't amount to anything (again), or has this thread been created for official purposes in order to actually achieve changes in GBG? Personally, I don't really want to rehash this for the umpteenth time if it isn't leading somewhere. I tire of that game.
It is mostly a rehash of things various players have suggested. It was spun off in an effort to not have the discussion take over the "we're so disappointed in our players" recent feedback thread
I think you totally missed my point why I created this post in the first place. These are my personal thoughts, what problems I see and how I wold solve them.
What you are writing is also exactly a point I made previously: You can't satisfy everyone. Every change will be loved by some and hated by others. I made my suggestions in order to make the feature more enjoyable in general, specifically for players that don't enjoy it.
And regarding, that players will quit: Yes, there will certainly be some. But how many players are currently unsatisfied with the feature, that would spend diamonds, if it were better? As I aim to improve it in general, this would lead to more bought diamonds.
That there should be less guilds in one battleground for higher leagues I suggested. The option to stay in a league is not good in my eyes. Firstly, it is a strange way to say: Hey, while you are in league X to Y, you progress automatically, but if you would get to league Z, this totally changes. Consistency is very important, not just for consistency sake, but also to not confuse players. Having special results under certain conditions is too confusing in most cases.
Also, this idea would lead to so many edge cases and exploits, it is not doable.
Well, my system is exactly this: The longer you are better, the more points you have. If you are suddenly not as good, you will lose points. This will in result rank you to a place, where others experience the same. Yes, it will be unbalanced for some weeks/months, but after that it should work out very well.
And you want to match depending on the guild treasury? This is also a very bad idea in my eyes, because it once again has way too many edge cases. Players would want to have their treasury as empty as possible. Older inactive guilds with a very high stock remaining will be matched against very active newer guilds. This is even worse than doing it completely random. It is also a factor you can't see. You don't know how many goods your enemies have. Introducing more uncertainties is exactly the oüposite of what most feedback was until now.
Who said, I want to remove anything? as I said, these are just ideas to make it more enjoyable in general. And changes are always done and necessary. Just think about where we would be, if no changes were ever done to the game? We would all be stuck in Late Middle Age and could not even access the game, because it would still run on flash.
Everybody who follows the forum knows i'm one of the first to yell and shout for the lack of communication, in fact it was mostly my post that started a reaction from Juber. https://forum.beta.forgeofempires.com/index.php?threads/regarding-recent-feedback.15456/page-8
But beïng often first to yell and shout does not mean i can't approve the effort Juber is making here 1 for communication and 2 for thinking and have an open mind to discuss with us.
So i can only hope this will continue in the future and i really believe it's the only way to get things done. And if developers don't react (by fixing or explain why not) it only means that they want FOE to have a silent dead and only do a few things as long it is still making money.
A complete reworking of GBG is no longer possible.
We are not asking for a complete rework, just a little more balance so more guilds can enjoy GbG
Guilds get stronger over time. The number of guilds that can compete in diamond has increased over the last few years. Major changes such as Juber asks are unneeded and unwise.
Actually, at this point he is only "regular player" opening a discussion between "us players"... So nothing would be done...Juber is not asking that every suggestion would be applied , he is only proposing some possibilities, not everything must be done.
Regarding matchmaking:
The problem with "refusal to advance" being an option is that there will be guilds that do it not out of necessity but just because they feel like being the big fish in a little pond pushing the same problem as exists in 1000 down to 900 and 650 as well.
Regarding matchmaking:
The solution is the hybrid of making "free fights" worse by making them not free at all (something like 25% chance of attrition still; or the multiplicative option so that you *can* get closer and closer to free but it takes a *ton* of siege camps to get there - most of the squares in checkerboard setups won't be close) and making being in HQ a little better but not quite as good (say HQ is "2 siege camps"). Then *if* you can get out of HQ you might be able to do better than sitting in HQ but if you can't at least you're not *too much* worse than if you'd sandbagged repeatedly to avoid the bracket in the first place.