Hi Beta,
Here's the next post in the series of explaining a bit more about the changes we're making. Find the one about the Great Building Level Up screen here. By the way - we do read along in the feedback threads, so please don't forget to leave your thoughts!
This is an expansion of the information provided in the original announcement because we noticed it was causing some questions and concern.
Rewards
Changes so far based on your feedback
Thanks for the feedback you've been posting in the discussion thread! We've been reading along and have adjusted some drop pools and rates:
We realize that how we initially announced it could be cause for concern, but don't worry - it's not our intention to nerf the building rewards.
The functionality of the new reward buildings will be generally recognizable from other buildings - we haven't introduced any new skills. (For example, there's the Fountain of Youth which has the same functionality as a the highly desired Wishing Well.) What we were aiming for here was to introduce some rewards specific to Guild Expeditions, in much the same way as you can only get certain rewards from certain ingame events. We think that this can add more variety to the game, and also allows you to show off your Guild Expedition accomplishments better. We additionally wanted it to be a bit more special again to receive certain rewards, instead of just getting your millionth Watchfire.
We've kept in mind that some buildings might not be as desirable as others, and the chances are in most cases higher to get one than their non-GE counterparts.
New buildings stats
Here are the requested stats for the new buildings - simply click on the spoiler tag to see the information.
Face of the Ancient - 2x2 Decoration
Does not require road connection. Can be polished to double the happiness. Renovation or One-Up Kit needed for upgrading it.
Gate of the Sun God - 2x2 Decoration
Does not require road connection. Can be polished to double the happiness. Renovation or One-Up Kit needed for upgrading it.
Fountain of Youth - 3x3 Random-producing building
Road connection required to the Town Hall. Cannot be motivated or plundered. Can produce coin, supplies, goods, medals, Forge Points, or Diamonds, every 24 hours. Output is not affected by Great Building boosts. Building upgrades to your era whenever you enter a new one. It matches the behavior of the Wishing Well.
Ritual Flame - 2x1 Defense Structure
Provides 8% defense for your defending army. Does not require road connection.
Tribal Square - 4x3 Residential Building
Requires road connection. Happiness/Great Building boosts influence coin output. Produces one of each good from the building's era when motivated. Can be plundered when not motivated. Renovation or One-Up Kit needed for upgrading it.
Sacred Sky Watch - 3x2 Residential Building
Here's the next post in the series of explaining a bit more about the changes we're making. Find the one about the Great Building Level Up screen here. By the way - we do read along in the feedback threads, so please don't forget to leave your thoughts!
This is an expansion of the information provided in the original announcement because we noticed it was causing some questions and concern.
Rewards
Changes so far based on your feedback
Thanks for the feedback you've been posting in the discussion thread! We've been reading along and have adjusted some drop pools and rates:
- Removed GE Attempts from relics
- Removed GE Attempts from a couple of encounters, reduced their frequency in others
- Removed Motivation Kit from some encounters, and reduced their frequency in others
We realize that how we initially announced it could be cause for concern, but don't worry - it's not our intention to nerf the building rewards.
The functionality of the new reward buildings will be generally recognizable from other buildings - we haven't introduced any new skills. (For example, there's the Fountain of Youth which has the same functionality as a the highly desired Wishing Well.) What we were aiming for here was to introduce some rewards specific to Guild Expeditions, in much the same way as you can only get certain rewards from certain ingame events. We think that this can add more variety to the game, and also allows you to show off your Guild Expedition accomplishments better. We additionally wanted it to be a bit more special again to receive certain rewards, instead of just getting your millionth Watchfire.
We've kept in mind that some buildings might not be as desirable as others, and the chances are in most cases higher to get one than their non-GE counterparts.
New buildings stats
Here are the requested stats for the new buildings - simply click on the spoiler tag to see the information.
Face of the Ancient - 2x2 Decoration
Age | Happiness | Points |
Bronze Age | 225 | 20 |
Iron Age | 388 | 32 |
Early Middle Ages | 429 | 80 |
High Middle Ages | 479 | 160 |
Late Middle Ages | 534 | 240 |
Colonial Age | 628 | 400 |
Industrial Age | 708 | 800 |
Progressive Era | 778 | 1,200 |
Modern Era | 832 | 2,000 |
Postmodern Era | 867 | 3,200 |
Contemporary Era | 1,007 | 4,800 |
Tomorrow | 1,223 | 8,000 |
The Future | 1,465 | 12,800 |
Arctic Future | 1,706 | 19,200 |
Gate of the Sun God - 2x2 Decoration
Age | Happiness | Points |
Bronze Age | 225 | 20 |
Iron Age | 388 | 32 |
Early Middle Ages | 429 | 80 |
High Middle Ages | 479 | 160 |
Late Middle Ages | 534 | 240 |
Colonial Age | 628 | 400 |
Industrial Age | 708 | 800 |
Progressive Era | 778 | 1,200 |
Modern Era | 832 | 2,000 |
Postmodern Era | 867 | 3,200 |
Contemporary Era | 1,007 | 4,800 |
Tomorrow | 1,223 | 8,000 |
The Future | 1,465 | 12,800 |
Arctic Future | 1,706 | 19,200 |
Fountain of Youth - 3x3 Random-producing building
Road connection required to the Town Hall. Cannot be motivated or plundered. Can produce coin, supplies, goods, medals, Forge Points, or Diamonds, every 24 hours. Output is not affected by Great Building boosts. Building upgrades to your era whenever you enter a new one. It matches the behavior of the Wishing Well.
Ritual Flame - 2x1 Defense Structure
Provides 8% defense for your defending army. Does not require road connection.
Tribal Square - 4x3 Residential Building
Age | Population | Coins (per day) | Goods* (if motivated) | Points |
Bronze Age | 28 | 350 | 5 | 60 |
Iron Age | 61 | 830 | 5 | 96 |
Early Middle Ages | 93 | 1,380 | 5 | 240 |
High Middle Ages | 131 | 1,930 | 5 | 480 |
Late Middle Ages | 172 | 2,550 | 5 | 720 |
Colonial Age | 217 | 3,890 | 5 | 1,200 |
Industrial Age | 266 | 4,840 | 5 | 2,400 |
Progressive Era | 317 | 5,880 | 5 | 3,600 |
Modern Era | 372 | 7,310 | 5 | 6,000 |
Postmodern Era | 428 | 9,200 | 5 | 9,600 |
Contemporary Era | 488 | 12,000 | 5 | 14,400 |
Tomorrow | 550 | 14,000 | 5 | 24,000 |
The Future | 615 | 16,000 | 5 | 38,400 |
Arctic Future | 683 | 18,060 | 5 | 57,600 |
Requires road connection. Happiness/Great Building boosts influence coin output. Produces one of each good from the building's era when motivated. Can be plundered when not motivated. Renovation or One-Up Kit needed for upgrading it.
Sacred Sky Watch - 3x2 Residential Building
Age | Population | Coins (per day) | Points |
Bronze Age | 2 | 530 | 30 |
Iron Age | 4 | 900 | 48 |
Early Middle Ages | 7 | 1,500 | 120 |
High Middle Ages | 9 | 2,100 | 240 |
Late Middle Ages | 12 | 2,780 | 360 |
Colonial Age | 16 | 4,230 | 600 |
Industrial Age | 19 | 5,270 | 1,200 |
Progressive Era | 23 | 6,390 | 1,800 |
Modern Era | 27 | 7,950 | 3,000 |
Postmodern Era | 21 | 10,000 | 4,800 |
Contemporary Era[TD]35 | 13,020 | 7,200 |