Not sure if this was a reply to my post.We do not
This is not the GvG, there is no "siege" in the GBWe are trying to coordinate attacks, and getting random sieges pissing of our ally.
GVG lets us delete a bad siege. I don't know why GBG doesn't.
I consider the first attack on a sector to be a siege. It started the attack on the sector. We can argue about the name. In the end, we need control on who places that first attack.This is not the GvG, there is no "siege" in the GB
There is only one indicator to show the points scored.
There is an "underdog bonus" here too, which is supposed to take into account the strength of opponents. If the guild is playing in the BG above it's level, they should be getting more MMR than when they are playing in their league (e.g. gold league guild in platinum BG versus gold league guild in gold BG).In other games the rating do not change alone on the placement but also depents on the strength of your opponents (and sometimes even more parameters). Also inno caped the MMR from 0 to an unknown (?) maximum MMR so that a guild cannot collect MMR to stay in diamont league forever.
Hear, hear! And that should go double for playing two leagues up, lol, as when a certain now-platinum guild was the lone goldie in a certain diamond league.If the guild is playing in the BG above it's level, they should be getting more MMR than when they are playing in their league (e.g. gold league guild in platinum BG versus gold league guild in gold BG).
+1 for letting a guild leader drop a siege in progress... Probably won't stop some people from re-sieging, though, lol. So maybe allow a guild leader to designate at least a few sectors as off-limits? And make it something visible on the map, too. So if Guild A wants to stop any attacks by A's members on certain adjacent sectors, then the leader(s) could drop walls... to fence in their guildies. But it would be visible -- the tactic would not be hidden from the map. Walls need not be permanent. And should only be allowed between a guild's own sector and an adjacent foreign sector.GVG lets us delete a bad siege. I don't know why GBG doesn't.
Yeah alternatively maybe the ability to designate set provinces for the duration of 5 mins where only those provinces can be advanced on until either the timer is up or the province(s) captured. It'd need a visual marker to make it clear to everyone in the guild which ones are attackable without clicking on provinces. That way no ones being locked out of GBG when someones not around to start the advance but you have a way to direct where the attack to be in a crucial moment.Probably won't stop some people from re-sieging, though, lol. So maybe allow a guild leader to designate at least a few sectors as off-limits? And make it something visible on the map, too.
like:I´d like to have some kind of indication on how guild are doing in GBG
Something like this?I admit I haven´t read all 61 pages of feedback, so I might have overlooked any discussion on the following.
But I for one, and I know there´s more who really would like some kind of "track-record" of how guilds are doing in GBG.
Like in GE, where you can see how many Gold, Silver and Bronze trophys a guild have, I´d like to have some kind of indication on how guild are doing in GBG.
There was no reaction to my message.The display of evolution in the leagues would be nice.
Copper being the minimum is not useful.
+1 from me. I like it.Something like this?
There was no reaction to my message.
We do not, just make intern guild rules about it.Any changes coming to this?
Control is become a real issue. We need to see who set sieges, and the ability to delete a bad siege.
Something like this?
There was no reaction to my message.
Something like this?
There was no reaction to my message.