CrashBoom
Legend
I have a few HoF in my beta cityyou also forget that it does not need a motivation - your HoF only brings as much Power after it was motivated - and HoF is at the bottom of the priority list...
they are almost never motivated
I have a few HoF in my beta cityyou also forget that it does not need a motivation - your HoF only brings as much Power after it was motivated - and HoF is at the bottom of the priority list...
Is it or is it a lvl 31 Observatory / Lvl 24 Arc?+ 50 guild goods (that is a level 11 Obs on 3x3) and the 500 power (that would 87% of 3x3)
it is 50 total goods, or 10 eachIs it or is it a lvl 31 Observatory / Lvl 24 Arc?
Was it 50 total or 50 of each?
Oh. I was assuming 50 x 5 cause the symbol is the same as guild treasury GBs and uses the same wording. That makes a lot more sense then for why people would find it not enough on the goods side of thingsit is 50 total goods, or 10 each
that gives a level 11 Obs
the MMR will not be affected by the amount of VP you collect as far as I understood itSo what I'd like to know is that once it becomes clear what position you're going to finish the league in, which can be quite obvious even with several days to go, will putting in the extra effort and resources to finish on more total power have any effect on MMR?
Absolutely not!INNO needs to fix this flag thing it needs rights to place flags and a deleat function to deleat unwanted flags
Nobody seems to have brought this up yet in this forum. I'm in a small 8 member guild on liver servers and I noticed that placing buildings has the same cost as in guilds with dozens of players. In beta I'm in a 60 person guild and placing a palace is the same cost as placing a palace in my 8 player guild on the live server. The cost is way too prohibitive to place siege camps or fortresses or palaces for small guilds. Should not the cost be proportional to guild size?
I do not see province buildings as a relevant feature for the guilds below platin. After some seasons, activity will be low enough over all that you will barely feel any benefit from it.The cost is way too prohibitive to place siege camps or fortresses or palaces for small guilds. Should not the cost be proportional to guild size?
IIn one stage in my live server we had 5 flags on the map. I am not sure do they intentionally sabotage Guild, or gave their preschool kids to play. I believe that in Guild administration there should be a ON/OFF switch: “ 3rd+ flag on a battleground can be placed only by a Battleground constructor”Absolutely not!
Trusted rights allows that person to spend guild goods. Battleground constructor rights allows that person to spend guild goods. They seem rather equivalent.in other words, if you would give "trusted" to someone in gvg, what permissions should that enable in gbg?
not having a log is fine so long as the guild may set gbg permissions for members that are similar to ones in gvg. for example, not everyone has permission to abandon/grant-freedom-to a gvg cell.
similarly not everyone needs permission to spend guild resources on buildings or to set sieges on a gbg sector -- if guilds want to grant such permissions to all players, as happens in some gvg playing guilds, no problem. but by allowing a guild to limit permissions, almost all the concerns asking for logs would be addressed.
perhaps some replies to this post from guild leaders and "generals" could illuminate which of the gvg permissions could best crossover to gbg, so as to reduce the need for a new set of toggles. in other words, if you would give "trusted" to someone in gvg, what permissions should that enable in gbg?