1. I would like a 14 day cycle instead of 10 days. 13 days of actual gameplay, and 1 day off to rest, organize a new round, evaluate on previous round.
So far it was our plan anyway to have a 14 day cycle so that players can have a clear schedule.
So battlegrounds would last for about 10 days, and then there would be a few days of rest to let you (and your resources) recuperate and give everyone in the guild a chance to see the final results of the previous battleground!
2. Negotiation. I assume the goods would come from Treasury.
The negotiation mini-game, as in Guild Expeditions, would require your own goods.
Treasury goods are used to build province buildings. And only members with specific guild roles may build these!
3. Speaking of that special building. Will this automatically follow player age? Maybe it would be worth considering letting it stay the age in which it was built, and be upgradebale using Reno-kits or One-up-kit? That would give diverse guilds age-wise a chance of generating goods in most ages for use in GvG.
The new building that everyone can get and upgrade by participating in Battlegrounds will work like all of these buildings. When you build it, it will be of your age. So by default you might have to use a One-Up-Kit or Renovation-Kit, but if you use an Upgrade-Kit (to get this building to the next level), it will automatically advance to your current age.
Feedback for Inno (continued):
5. Troops/goods - Players struggle each week to do GE because their cities are not designed to make troops and goods. And now they will need troops and goods (they do not have) to also do BGs?
Even if they understand BGs mechanics and have additional time to invest in it - many of them will be simply too poor to participate.
This is one of the reasons why we are currently looking into extending attrition to also work for negotiations.
If that would be the case, then a "rich" guild member can trade some goods to the "poor" members. Then they could finish some cheap negotiations and contribute before their attrition ramps up.
Is this confirmed? Where is this stated please? I can't find it
So what you mean is that for the first 10 battles it increases by 2% after every battle, then 5% for the next 10 battles, then 20% for the 10 after? So battle 31 would have 270% att/def? Wouldn't that be a bit much?
I might be wrong, but I think I mentioned this in the last Live Q&A on facebook:
The idea of attrition was also to get low and high players on a more even playing field to ultimately make sure that the contributions of low player stay relevant!
For this to work, attrition increases in a rather exponential manner.
For example, the first battles increase attrition by 2% per step, until attrition has reached a total of 10%. Then it would increase by 5% until it reached 50%.
Then there'd be 10% steps until 100%, and ultimately it just keeps increasing by 20%.
With this system, a new player should be able to make about five battle-contributions quite safely each day. And a high player would have to stop after about 30 to 40 contributions.
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Thank you for all the suggestions and feedback so far!
Keep it up, I will make sure to show up regularly to provide answers.