The needs of the many outweigh the needs of the few.
Okay, that one is WAY too much. This is a game. There are literally zero needs being fulfilled here (except maybe interaction with others, which the game provides avenues for but not as the primary function of the game). A better paraphrase would have been "The wants of the many outweigh the wants of the few." However, that is laughable because the "few" in this instance are those willing to do what it takes to be present and capable WHEN required and with WHAT is required to compete in the system. Some of those will not be willing to make the paradigm shift and they'll leave, others will meet the new challenge head on and likely present the new system to nerf. The many moderately active to all-but-inactive players will most likely not have an amazing resurgence of interest in the system (GBG) so I do not see the wants of the "many" being fulfilled.
The reality of that phrase (quoted) is that it's false. No one's needs are any more important than anyone else's needs and wants/desires are just wants and desires. The needs of the one can and are provided by the many for some form of compensation or through friendship. Time is traded for time, skill for skill. favor for favor and sometimes just out of love.
However, one of the best things about this game is there are so many ways to play it and many of us note this regularly here in the forums. Right now one of those ways is potentially going to be destroyed. One group of players is fighting to preserve their play-style (players who enjoy it to varying degrees), while others are dismissing it as greedy overpowered players farming that should have been nerfed long ago. When they come for your playstyle I hope you don't let yourselves be persuaded by a complete lack of substantiated reasons from FOE and those who don't appreciate your playstyle berating you for doing what you needed to in order to be successful in your chosen path and claiming you are the reason other's couldn't do so as well.
Again, the issues with GbG are in Inno's design, not in how it's played and nerfing buildings isn't the answer to making it more enjoyable the majority of players. I have been stating for over a year that GbG destroyed guilds, over stresses players for a pitiful guild power gain, and drove many long time players out of the game all together. At the same time it created bridges between guilds that GvG had made complete enemies, it added something to work together as a team in regardless of platform, and it provided rewards to help new members grow quickly and catch up with long time players. With this "solution" in place I foresee the negatives remaining and the positives removed. I do hope that there will be less stress for players as they'll burn out their attrition quickly and be done for the rest of the day. Unfortunately I am convinced the hit to the community will far outweigh the minor gains provided for some players who couldn't be bothered to show up when needed at least once a day. Hope it's worth it.