1. Guilds are going to need to be stronger to compete with higher attrition. Why are powerful guilds afraid of this, if they are so powerful? Do these "powerful" guilds expect Inno to make it as easy for them as possible so that they do not need to use effort?
2. Other guilds do not want a "participation trophy". They just want to be able to play the game and do their best.
1. This is like tying a weight to your fastest track runners so the slower ones can compete.
Stronger Guilds are stronger because some have spent years improving their Guilds, their skills, their cities, their ability to optimize fighting.
This does not happen overnight and weaker Guilds are not going to compete on any level.
There are better ways to slow the game down and make it just as good. Make each attrition point worth 10% defense.
Change the clock timer to either random or 5-8 hours.
2, "other" Guilds do not want to fight (race) and compete for points. They want unrestricted access without any other Guild to interfere.
This change only handicaps the better Guilds, it does not make other Guilds magically better.
Other Guilds do not manage their treasury, and therefore do not build as many SC, therefore the change will not affect them.
I understand other Guilds want to share the map, but not share any new benefits. There is no up-side for better than average Guilds, and INNO has single-handedly killed the inspiration to be exceptional. It is like Communism and Collectivism... No aspiration for skilled players.