Proposal:
Eliminate seige camps wactowers decoys and traps. Make attrition based on distance from base. Starts at no attrition fighting from base. Then increases by 33% each tile away. When you get 5 tiles away your attrition goes up by 2 instead of one.
Make a trial run on live server for one round.
You mean like Netflix and CNN+ ?
It would create a mass exodus and then all the weak Guilds could have the place to themselves.
If there was an analysis on the revenue stream, I bet it would show 90% of the diamond purchases come from the better Guild members.
It is not cheap to build fast camps and other buildings in GBG. It has been proven that more activity does not result in a even return on investment.
It also requires humongous Treasury goods and they come from hard work, not from thin air. I would rather they give cheap buildings to weaker Guilds, than deprive the others' ability to navigate the map and play according to their abilities. FOE could delete the lower half of its members and not have an impact on the game or revenue. Redefine groupings. Make being a diamond Guild mean something. When there are 7 Guilds in a season and 5 of them sit idle in their bases, (not blocked) they do not deserve to be in diamond. There should be a metric to determine a Guild's effort. If they do not participate, then they should not be in a group of other Guilds who do wish to participate. GBG should not be an automatic. Guilds should need to qualify to play GBG or at least be grouped with other Guilds with the same interest/abilities. Before INNO went with this test idea, they should have experimented by putting the strongest Guilds in matchups with their peers, and put weaker Guilds in a groups by themselves.
The
#1 reason weaker Guilds are locked out of a competing map, is because they bring no value to the map. You let them have a few sectors, and they do not build camps, only get in the way, and complain when they are captured again in 4 hours. They have no understanding of renting sectors in 4-hour increments and think they should be able to just sit on them ALL DAY! Instead of limiting the ability of fighting Guilds, weaker Guild members need to understand GBG is like a Merry-go-round. You pay your ticket and ride for the length of the song. When the song is over, you must get off or buy another ticket.
The entire incentive of GBG is to capture and exchange sectors. Now, because a few Guilds have figured out a way to maximize this ability, they want to shut it down completely.
Our Guild strategy this season was to let weaker Guilds participate and hold sectors as long as they built camps and attack adjoining sectors.
If they do not build camps, they do not show interest of expanding, and the order has been given to recapture them as soon as possible. Use it or lose it.
I understand the concept to make the game fairer, (only to weak Guilds) but I think there are many other ways to balance that do not punish success.
Better Season matchups would help, limiting the number of Guilds to 5 in a contest would be better, better spreading of building slots, (especially closer to base) Giving 0 attrition on launching attacks from base. There are many ways to make the game more interesting, that doesn't single out one group of successful members, who are successful because they understand all facets of the game and how to balance their cities to make their fighting experiences better.