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Discussion Guild Battlegrounds Watchtower and Siege Camp Ability Re-balance

Beta King

Viceroy
Since the balancing issues (according to Inno) only exist in the diamond league, why wouldn't the nerf be applied only in this league and the old system maintained in the others?
That's a good idea let the move up to diamond if we win platinum be a choice(like has been suggested in this thread) and also allow the farming in platinum to continue unimpeded and we should be good
 
That's a good idea let the move up to diamond if we win platinum be a choice(like has been suggested in this thread) and also allow the farming in platinum to continue unimpeded and we should be good
Yeah, you "should be good" right up to the point where your top fighters in D1K bail out to join guilds in Platinum so they can be a big fish in a smaller pond while fighting way more than the 200-250 fights per day that they will get in Diamond. :cool:
 

mcbluefire

Baronet

Kev-

Farmer
The guys that say its a bad idea and vote No are not a representative sample allegedly so the poll will not be acted on despite the clear vote against the Nerf. But equally that must mean then the same can be said for the counter so WTF are Inno playing at if they're going to ignore all viewpoints as unrepresentative regardless?
 

Kronan

Viceroy
@Kev- Forget the POLL. It's misleading you (and others). Talk to INNO in a post directly here in this forum; it's not a vote oriented issue. They are reading all these posts, and have gotten very good at distilling salient/cogent points on this issue.

The POLL is a distraction, they've said it directly to all of us. They could remove it with no loss of informational fidelity.
 

jovada

Regent
@Kev- Forget the POLL. It's misleading you (and others). Talk to INNO in a post directly here in this forum; it's not a vote oriented issue. They are reading all these posts, and have gotten very good at distilling salient/cogent points on this issue.

The POLL is a distraction, they've said it directly to all of us. They could remove it with no loss of informational fidelity.
Look at the first poll, juber said here he introduced the poll on demand (guess who asked for it the pro or the contra)
 
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Kerstin1972

Farmer
I am against the Guild Battlegrounds Watchtower and Siege Camp Ability Re-balance. The new system keeps small family guilds being slowed down and large guilds that are strong in battle (strong in members) have an even greater advantage! I hope this new Guild Battlegrounds...Re-balance will not be introduced on the live servers!!! LG Kerstin1972
 

Yekk

Regent
@Kev- Forget the POLL. It's misleading you (and others). Talk to INNO in a post directly here in this forum; it's not a vote oriented issue. They are reading all these posts, and have gotten very good at distilling salient/cogent points on this issue.

The POLL is a distraction, they've said it directly to all of us. They could remove it with no loss of informational fidelity.
You are partly right. It represents only the most active players, the ones that spent real money on diamonds to build their cities, those most active in GBG. It ignores those that do not do GBG, those that do not spend real money. The poll is indicative of how live will respond.

On Inno is good at distilling points. LOL...what adjustments to the nerf have you seen? None...
 
You are partly right. It represents only the most active players, the ones that spent real money on diamonds to build their cities, those most active in GBG. It ignores those that do not do GBG, those that do not spend real money. The poll is indicative of how live will respond.

On Inno is good at distilling points. LOL...what adjustments to the nerf have you seen? None...
They could very easily distill the 3,413 posts on this thread and come up with exactly nothing, of substance, that would prompt them to change course. There is very little data and precious few facts. In their place are opinions and predictions. Case on point, your first paragraph. The poll does not represent only those "most active in GBG" (you are here) and it does not "ignore" non-diamond spenders (I bought one $39.99 pack two years ago and have been F2P ever since).
 

Beta King

Viceroy
For most countries in Europe and North America, the start of the school year takes place the first week of September.
So I think the live server nerf integration will be announced for GbG on Thursday September 1st.
Yes will be announced some time next week that its coming to live servers the following GBG season! Its about time to get some real testing!
 

Kommodor

Merchant
how nerf is an axiom ...
make a custom building (for an event or a certain achievement) the first 20-25 battles after harvesting are free battles (and so that attempts accumulate during the off-season)
make an individual building (for an event or a certain achievement) +9% less chance to get attrition...
make an individual building (for an event or a certain achievement) +1 point to capture the sectors of your guild
and more......
 

blueskydwg

Steward
Anyone tested on beta if 66% cap is really that, or almost 0-15% as it is currently on live servers?
Sort of - I kept track of my daily attrition rate and my daily fights in seasons 1, 2, and now 4. I missed 3 because the map was moving so slowly that I had little opportunity to fight.
Most of my fights in the tracked season were in 3 SC or higher support (maybe a few 2 SC - but I didn't usually have to resort to those - and was still able to max out each day).
My attrition per cents were:
Season 1 = 57.3
Season 2 = 58.5
Season 4 partial = 57.0

Based on those results, I'd say the 66.6% is on the mark.
 

mcbluefire

Baronet
Thank you for the data collection, @blueskydwg . Granted those results would be considered anecdotal, but I think they will apply pretty well (+/-10%) across most player's experiences. The RNG margin of error provides for results anywhere from 0%-100% attrition reduction. Sadly, however, 57-62.4% is exactly the problem with the RNG approach to obtaining attrition. If they are going to implement this awful nerf it needs to be 1 attrition for every 3 hits (with full SC support) otherwise there is no reason to build the SCs past 3 and really not that much past 2 as the attrition chance is basically the same thanks to RNG.

1 Siege Camp2 Siege Camps3 Siege Camps4 Siege Camps
24%42%56%66.6% Cap Reached

As it stands today (in live) 3 siege camps provides a 72% reduction and that rarely results in little attrition (1 attrition in 3 or 4 hits), typically results in attrition every other hit, and often results in attrition every hit. That's why 4 SCs+ are what players hunt for first, then hit 3 or lower. Even if the cap was put at 72% for 4 siege camps the game play will still be miserable for players who enjoyed getting very low attrition before (mostly free, with the 3 SC or lower hits required to keep sectors flipping as a smaller portion of the meal). In my guild we attempt to share at 5-15 attrition each per flip session with those able to take higher attrition eating more as needed.

I still see the largest issue being newer players with low attack boosts who will suddenly go from a guild that supported them on getting zero attrition hits most every day (100+) to finding themselves getting just over double their attrition max per day WITH FULL SC support. They will be sitting at 10-30 hits a day and find themselves stuck in the long track to get attack boost enough to hit 80 or more attrition years down the road. Thinking this through again, however, it does make it more apparent to the player attempting to get ahead quickly to focus on events getting 40K or more diamonds before each event with an attack boost reward building and ensuring they get 3 or more of those buildings. Perhaps this is the sustainability that had been somewhat reduced when players realized they could farm GbG for FP to quickly raise attack boost GBs? Maybe not as GBs only make up a small portion of attack boost for the attack focused player. They bring 250% attack (offense & defense) with all four in place at L80. Since players need 1000+ that puts the FP investment into attack boost at 25% with 75%+ coming from events/GE/Waterfall GbG map already.

Likely the excess FP earned from farming is only used to get a solid base attack boost (Attack GBs to L10) and then Arc & CF focus. Of course, that's just one playstyle out of many.
 
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