How can GbG be less "spicy" if the 0 attrition fights are a myth and the 3 SC support drop effectively only with a few %?
@Emberguard and
@Owl II both of you really got me thinking now that this rebalance is over estimated in it's impact and implication. Assuming that the claims of 0 attrition being a myth is true and assuming that most SC supported fights where up most with 3 SC most of the time, making the rebalance only removing a few % of the grand total.
I've been fake-checking the 0 attrition claims at the live server. Kinda myth busting and the results where situationally true and confirmed the claims of 0 attrition. However it only holds ground for the central and adjacent rings. Depending on building slots.
The SC pre-rebalance are very significantly overpowered. I've never seen or played around in any game that was this OP. Even the RG and hovers where not as OP when they where introduced. With sufficient treasure it's possible to fund enough SC to rampage the GbG map and under the cover of 4h protection you're foes are powerlessly watching you're guild sweeping through the map.
Traps and decoys are completely bypassed with sufficient SC, among with attrition. The only thing slowing you down a bit are outposts, fortresses and palaces. The only real hope of defending against an SC powered rampage is exploiting the 4h slots and setting up a chess board with reliable allies. Eating attrition at times to keep other guilds locked in their HQ, preventing a SC rampage.
Even while locking down actively guilds that are eagerly looking for a fight, it's almost practically impossible to gain full SC support. Effectively this rebalance will hardly impact such defensive behaviour because of that. The only thing this rebalance might slow down and forcing guilds to eat more attrition for dominance is the first race for dominance. As yes this rebalance prevents 0 attrition fights, where pre-rebalance you got practically a free pass on further attrition with you're guild once you've managed to secure full SC support. Practically it'll be more difficult for smaller teams to dominate the GbG map. Relying on guild members that only show up whenever suits them, it'll be really hard for guilds with such players to fight effectively post-rebalance. However I think being part of a true top-guild such mentality shouldn't be practical to manage long term.
We probably see GbG diamond be more dominated by really dedicated top-fighting teams who are well organised and able to work together in a smart way to manage the attrition gains. Out fighting their competitors more easily, at least those that have been more reliant on the 0 attrition fights.
The real thing that will be impacted with this rebalance, are the 0 to low-attrition (4% risk) attrition fights. Though I suspect that practically farming will shift more towards 20.00h up to 23.59h. When the competition is safely locked out and still some attrition can be burnt for farming in the most SC supported provinces. Thus not stamping out farming at all, which is fine but just reducing the potential farming has.
In conclusion I think that 3 groups will be hit hardest by this rebalance:
> pseudo top guilds (supposedly top guilds that relay on their few strongest members only and a lot on the 0 attrition to low attrition fights to secure victory)
> smaller teams (same situation as the pseudo top-guilds)
> farmers (side-effect as 0 to low attrition will become a thing of the past, thus greatly reducing their opportunities)
Least affected:
> True big top guilds (well organised guilds, with enough dedicated strong and fanatic GbG players to dominate the map)
In conclusion I'm pretty sure that this rebalance doesn't effectively prevent other guilds from being locked out. At least not all the time. Farmers and smaller guilds and pseudo top guilds will be hurt hardest and probably be pushed out of diamond league towards a league more suitable for them.
If they really where aiming to prevent guilds from being locked out, they could (greatly) reduce the 4h protection on the provinces adjacent to the HQ's or letting the protection times drop by a lot each time it'll be taken from any guild that don't have their HQ adjacent to those provinces.
Based off this, I'm suspecting some fear this rebalance as their guilds ain't a real top guild, thus their guild might be pushed out of diamond and their members losing rewards, they themselves are not really a top GbG player and fear their guild will purge to stay in diamond and kicking them out because of that, or they running a small specialised GbG guild that could only exist in diamond because of the 0 to low attrition fights, or they just fear of losing tons of potential GbG rewards from farming. GbG diamond league will probably be purged naturally post-rebalance and the real top guilds will likely merge victorious. Either suspicion I have are reasonable fears imo but those groups should've known better. That they're relaying on a uncertain gamble that absolutely nothing would change ever in GbG. Which is in my eyes naive to think.
It's like gambling blind irl on a team in some type of sport that has been unbeaten for a while. Just assuming it'll stay the way it is and assuming nothing bad could ever happen to them or any competitive team could beat them by adapting to their strategy or just training themselves up to beat them at some time. Then, when they get beaten, being angry and accusing the organisation of corruption or something else to blame that their winning team lost. Instead of just accepting that is was naive to believe times won't change, ever.