Darth Vader The Mighty
Baronet
So even Inno quickly realized that the random grouping was wrong if they changed it to grouping by ID!
Which was even worse. Hands down. Your idea above is good imho, total number of encounters in previous round.
So even Inno quickly realized that the random grouping was wrong if they changed it to grouping by ID!
I agree. Total encounters per Guild would be a great tie breakerWhich was even worse. Hands down. Your idea above is good imho, total number of encounters in previous round.
The number of siege camps used would define the regrouping ....I agree. Total encounters per Guild would be a great tie breaker
Guilds that have chords would be happy to be together and 4 or 6 guilds with two-by-two chords would be on the same GbG, freeing up 2 to 7 guilds that are usually spectators.Guilds that have agreements to trade sectors would always be together.
I like this idea. It would definitely be more strategic if building sites were more common in the outer rings and not present / rare the closer you get to the centerI would therefore suggest reducing the number of building sites towards the center and not offering any building sites at all in the center. And all peripheral sectors should have lots of building sites.
Because some people may still wish to finish the old building.
Because they want to give the illusion of adding to the game, not just changing it.
Because they want to slow down the rate at which you accumulate the new building if that's the only one you care about - so as to drag out how long before you no longer care about the new map either.
Because they want to compare how rounds play with each map to see what if any impacts it has and alternating rounds are convenient for that.
I fail to understand why so many people want to ruin GBG with this sectors should not be free of attrition BS. You don't seem to realize how much time players spend in the game while farming the battleground. Insteand of the daily 1-2 logins most of my guildmates are here every 4 hours. It also rewards being active instead of passively accumulating FPs. Removing or nerfing siege camps would cause a huge drop in the playerbase for sure.
I fail to understand why so many people want to ruin GBG with this sectors should not be free of attrition BS. You don't seem to realize how much time players spend in the game while farming the battleground. Insteand of the daily 1-2 logins most of my guildmates are here every 4 hours. It also rewards being active instead of passively accumulating FPs. Removing or nerfing siege camps would cause a huge drop in the playerbase for sure.
As a member of a guild that is often driven out of the center or does not even get to the center, I find the new map worse than the old one.
I would therefore suggest reducing the number of building sites towards the center and not offering any building sites at all in the center. And all peripheral sectors should have lots of building sites.
That would make it harder for a guild to control the whole map. Or it helps the other guilds if two guilds just swap sectors back and forth.
This would make GBG more exciting again.️
This would totally wreck it for small guilds Attrition is the big barrier for small guilds and this would ensure they attrition out before they can get a significant amount of battles in.
I don't think so.
Last GBG, with the new map, we had no sectors with building lots in front of the start sector. That's at least two times 100% (320 fights in the Diamond League) attrition before you can build your first siege camp. That won't get you very far. Especially when two other guilds work together and keep you out of the center.
How could the implementation of my proposal worsen this situation? With (at least) 3 building spaces on the sectors beside the starting sector?
What do you mean? This is just a bugfix, no change or feature.Not that I want to go too fast, but in 17 pages this is the first thing that the developers retained?
I think my English is really insufficient, because I did not believe that there was such a difference between "hearing" and "taking into account"