[...]these players want those rules to be broken for the sake of convenience by giving them their own special category. Same thing here with fragments. Doesn't matter that they're still items and thus belong in the tab that explicitly shows all items in the inventory. These players want to make up their own rules. If there's a disconnect, it's with them rather than the devs.
"It has always been that way" is usually not a good way to approach anything.
The game has evolved over time, the inventory management should still be subject to adaptation when the need arises, including rules.
The main inventory is still a catch-all that displays everything.
They're not items from a functional perspective anymore than say a blueprint is. And it would be insane to have up to 9 slots for every GB in your main inventory (Tower of Babel NW x 13). While fragments aren't there yet in quantity, they're heading that way. Fragments for this that and the other thing. Some of which may not return for quite some time (see: fragments of golden kits).
They're not items - they're fragments of items. You cannot do anything directly with a fragment until you have enough to make the item. The community suggestions have all essentially boiled down to move fragments somewhere other than the main inventory. Especially now that we have a dedicated tab to go find the fragments when we care (like we have a dedicated tab to view the status of our blueprints in a convenient fashion), it should not be a problem to filter them out of main inventory.
The main inventory should still display everything so you can have a place to search for everything that is connected to one search phrase.
BUT:
We have gotten to a point that there are so many items in the game - including those recent one where just one keyword is not enough to get you the desired results - that it is just overwhelming.
I am not a fan of the extra fragments tab (allthough it is a nice addition).
I would prefer to have checkboxes (possibly in connection with dropdown menues).
Checkboxes could in clude:
- Buildings
- Special / Event Buildings
- Consumables
- FPs
- GE
- Kits
- Fragments
- Settlements
- Boxes (Special Units, Units, BPs etc.)
- Drinks (Att/Def)
- Rush Items
- Residential Buildings
- Decorational Buildings
- Military Buildings
- Cultural Buildings
- Goods Buildings
- Production Buildings
Dropdowns:
With these options there should be a way to configure the main inventory to each players individual needs and preferences.
I would guess, though, that this would mean a major redesign and recode of the inventory.
Would it be worth it? Yes, imho.
Do I think the devs will be able to focus on it? Probably not in the foreseable future.
If they do decide to implement it I would really hope they do so TOGETHER with the player base and not on their own