I have the delay tooone thing I noticed was a big latency from clicking the event button to the event actually opening - is it only me?
It does not seem to always happen like this
View attachment 9677
Just why? / how different will the pass be for those without both etc... feels such a stupid change since the differences is significant.
just did a little math with 15% increaseThey switched the cost-progression for factories & banquet/carriage. It's now 10% more expensive for the next level for factories and 15% more expensive for the next level for banquet/carriage.
200/200 may be the "finishing point" for the new balancing. 250/250 maybe possibly. 300/300 is not happening.
Haven't started trying to optimize it yet, but yes 250/250 sounds like a longshot. 4/4 Managers are probably what gets you back down to close to a day (as the level 4 manager about doubles your production rates)just did a little math with 15% increase
I need about 1600T (maybe rounding errors) to 200/200
with managers at 3/3 the 8h time skip says I would produce 534T
so it needs about 24 hours to get to 200/200
+ the 6 hours it is already running. makes 30 hours only to get a city to 200/200
and then need to produce 8,4Q with that. I don't know how long
and 250/250 isn't possible to reach
(to compare old version: I completed a city with 3/3 managers in 24-26 hours)
Will also affect the building upgrade tasks but I am seeing many more upgrades on the production side. Hope it balances for the tasks.just did a little math with 15% increase
I need about 1600T (maybe rounding errors) to 200/200
with managers at 3/3 the 8h time skip says I would produce 534T
so it needs about 24 hours to get to 200/200
+ the 6 hours it is already running. makes 30 hours only to get a city to 200/200
and then need to produce 8,4Q with that. I don't know how long
and 250/250 isn't possible to reach
(to compare old version: I completed a city with 3/3 managers in 24-26 hours)
Since there's a lot more factories than there are the two main buildings it should be a net positive that factory upgrades are cheaper (assuming the same taskset).Will also affect the building upgrade tasks but I am seeing many more upgrades on the production side. Hope it balances for the tasks.