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Feedback [Feedback] Virtual Future - Part 2

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
how is this good? first part of VF had 15 techs in it with total costs of 62mil supplies. these six technologies (which are not useful except for the expansion and the new unit) cost too much compared to the first part.
at this point 95mil supplies would be more than half of my total supplies, and i have been playing for years.
 
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DeletedUser7813

Guest
3 months of waiting and we get 6 technologies? No new GB or some kind of hub like in two previous ages? Im gonna be done in two days and then I can wait another 3 months.
I dont know anyone who Is in VF and need cultural or residental buildings. We have GB and premium building for that.
Supplies shouldnt be problem for anyone who is in VF.
I think there should be more focus on end game (some fighting challenges or some other stuff that Will keep us busy and entertaint. Apart from events). Adding more useless building that noone is gonna build doesnt make any sence.
 

DeletedUser3536

Guest
Far too many supplies and even more Promethium instead of Orichalcum (as I would expect, considering the time span in between). I won't complain about the upgraded version of Turturret otherwise a new crap one like Samurais and Ninjas pop out.

The curious thing is that the Dragon Casino has a Phoenix flapping its wings o_O
 

DeletedUser5097

Guest
  • 3 new player avatars
Do you have an image?
Avatar I have a lot
Yes in the spoilers section :)
New Images online which should be for VF part 2

Portraits:
portrait_298.jpg
portrait_299.jpg
portrait_300.jpg

I must admit I love this cyberpunk like style. I'm a fan of cyberpunk and the way
the dev. team explores with us a future where VR became a huge thing is very
intressting. It gives me a bit the feelling of Cyberpunk2077 and Blade runner,
when I look to my city with the new VF builds.:D
The progress in the VF world feells like the VR is spreading from North Amarica,
to the rest of the world. Where unseen problems are rissing.
 

Logain Sedai

Baronet
Strange choice to require Promethium instead of Orichalcum. I guess most players in VF have stopped collecting promethium to make more stock of Orichalcum. At least, we can "warn" the live servers ;)
 

xivarmy

Overlord
Perk Creator
so artillery is only an improved Turturret
attack 300 (turturret 170)
defense 200 (turturret 160)
same skill: mortar

don't forget more range (20 to 24) and movement (10 to 12). Kinda disappointing they couldn't get more creative - i guess they really wanted another era of the heavy being helpless as turturret vs ronin already seemed balanced. Ah well
 

xivarmy

Overlord
Perk Creator
how is this good? first part of VF had 15 techs in it with total costs of 62mil supplies. these six technologies (which are not useful except for the expansion and the new unit) cost too much compared to the first part.
at this point 95mil supplies would be more than half of my total supplies, and i have been playing for years.

yes but if you had to make more supplies you could. Part of the reason you don't have more supplies than you do is a lack of a reason to get more. And well, here's a reason to get a little more (albeit a one-time expense).
 

xivarmy

Overlord
Perk Creator
The good:

Yay only 6 techs rather than 12 sprawling techs for 6 things only 1 of which anyone cares about (new barracks) ;)
 

griaxe

Merchant
how is this good? first part of VF had 15 techs in it with total costs of 62mil supplies. these six technologies (which are not useful except for the expansion and the new unit) cost too much compared to the first part.
at this point 95mil supplies would be more than half of my total supplies, and i have been playing for years.

then it tells me you are playing this game wrong ;)
the new artillery unit has awesome stats (even if it doesn't have any new abilities) so i would pay any price for researching it and having the barracks .
looking forward to replacing my Turtles with those monsters....they will be hitting my enemies with spanking 1800 attack instead of 1020 (turtles)
 

DeletedUser4381

Guest
then it tells me you are playing this game wrong ;)
the new artillery unit has awesome stats (even if it doesn't have any new abilities) so i would pay any price for researching it and having the barracks .
looking forward to replacing my Turtles with those monsters....they will be hitting my enemies with spanking 1800 attack instead of 1020 (turtles)

Nerf incoming.
 

qaccy

Emperor
What's the Rocket Troop's initiative? That is to say, when does it take its turn in battle? Turturrets for example have a movement of only 10, but an initiative of 22 which allows them to move before several units that you'd think would be faster than them. Is this the case with Rocket Troops as well?
 

MagicMiam

Steward
The new unit doesn't look like it should have mortar as an ability, but rather power shot and maybe flying.
An artillery unit can't have flying. As interesting as it sounds, what would the computer do in a 1v1 on the battlefield between two of them, after you click auto battle ? Infinite loop of death ? o_O
 
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