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Feedback [Feedback] Virtual Future - Part 2

  • Thread starter Retired Community Manager
  • Start date

DeletedUser5882

Guest
2 quests both with 200 goods reward gave exactly 200 goods each!

Did not see any CF boost change in tooltip. I did not see any changes even when I disconnected CF.
Is that intended or not?
 

Lionhead

Baronet
I don´t have a problem with the new artillery unit being an improved Turturret, but why is the skill of the Rocket Troop called Mortar 2, when it´s exactly the same skill as Mortar?
That would makes sense if the damage caused with Mortar 2 was perhaps 60% instead of 50. Or damage done to units within 3 tile(s). But that would probably be too powerful?
 

thephantom

Emperor
InnoGames
I don´t have a problem with the new artillery unit being an improved Turturret, but why is the skill of the Rocket Troop called Mortar 2, when it´s exactly the same skill as Mortar?
That would makes sense if the damage caused with Mortar 2 was perhaps 60% instead of 50. Or damage done to units within 3 tile(s). But that would probably be too powerful?
The ingame name of the skill is Mortar. I'm guessing you're referencing the announcement, regarding the name? While I can't quite say why '2' was added in there, I'm guessing it was simply a hint toward it spanning 2 fields. :)
 

Lionhead

Baronet
The ingame name of the skill is Mortar. I'm guessing you're referencing the announcement, regarding the name? While I can't quite say why '2' was added in there, I'm guessing it was simply a hint toward it spanning 2 fields. :)

Which it also does for the Turturret. So the hint was perhaps better suited when we had the Turturret. Now we´re familiar with the skill, and really don´t need hints in terms of how far the skill spans :)
 

DeletedUser8126

Guest
Everything is just GREAT !
Especially the new Cultural building...It's a shame, though, that I have no space to build it...And I also do not need more happiness...
Maybe I build it one day...
Great work, dear devs. Keep up the good work !
 

DeletedUser8053

Guest
Dragon casino looks awesome, though I probably wont need it for happiness :(

One thing though - is the animation running backwards?? There's something really odd about that wing movement, like the flame is leading the wings...
 

DeletedUser7959

Guest
Something tells me that this "new" artillery unit will be nerfed...
 

Julian24

Viceroy
The new unit doesn't look like it should have mortar as an ability, but rather power shot and maybe flying. This would fit to the design. I don't want another turturret. I want a new unit, a turturret 2.0 is lame.

6 new technologies are not very much. And almost 100 M supplies is too much.

The provinces look good and I like, that one wave has 850%. I hope we get 1000% with VF3 ^^

In conclusion: I hope VF2 will get some adjustments, before the live release. The new unit is not bad, maybe a bit too good, but nothing new. Technologies are a bit too expensive. Everything else is quite good. :)
 

DeletedUser5097

Guest
I like the new unit, hopefully they don't nerf it. Would be intressting to get
a improved RG from it, would be funny to see flying artil. We already have
a strike team 2.0 (ninja) :p and a Nautillius 2.0 (Ronnin). As it is now it's
also just okay. Afterall with flying your immune for it. Only Ronnin's are
weak against them and it's good since they where very powerfull in VF
before.
Powershot doesn't ignore forcefield and would make theartil. just stronger
against summurai, a already weak unit, with the way it's now it is strong against
Ronnin and summurai. However a weaker version of mortier or some skill that
ignores reactive armor and forcefield wouldn't hurt and only beeing a great
improvment.

From the new builds I like the new prod. building for the concept the most.
The storyline is while a bit intressting cyberpunk like, just a story of many,
badguy seeks power and it's up to the hero of the story to bring the badguy
down. It's a bit ironic in the story that you already controlls RL version of it
but the story is told like you where never in charge of it.xd
 

DeletedUser

Guest
if they rebalance the cost of the techs
only VF goods and promethium
but no oricalchum or OF goods
that should also be balanced a little bit
 
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