Units feedback:
Crap eh Crabs:
Aussulttanks are even better:
Aussulttank range: 10
Crap range: 7
This unit would be just fine, if the range was high enough, this is not the
case.
So it would be a realy good idea to upgrade the crap's range to 10, if you
want to make the crap back to a crab.
Sub Cruiser
Realy need fly skill. This unit fly and is the only
unit that fly without the fly skill. This unit really
needs it.
Please give the Sub Cruiser fly instead of dug
in skill. The dug in skill doesn't make sense,
the fly skill makes perfectly sense.
Action makes also perfectly sense (this unit does
have it already, keep holding it).
Hydro Electricalleel
Good enough at is now. Not overpowerd, not too weak,
not too strong. Just good as it is right now.
Edit;
I added feedback for the 2 another units and converted it to
feedback.
After some more research, I think that I know what went wrong with the crabs:
First, the ballacne of OF units are probbaly based on the FE batle ballance.
This is not where the research ended. Than I looked to the OF units and the
FE units. I came to the conclussion: the crab's skill looks like the exoskeleton
soldier. The exoskeleton soldier's purpose in the FE battles is attacking the
hovertanks. The hovertanks are stealth, but the exoskeleton soldiers ignores
stealth. Back to OF, the crab was designed to strike the eel. The eel can use
stealth as well. So the crab ignores stealth too. So it's purpose is simelar with
the FE exoskeleton soldier. Attacking the stealth unit of it's age.
At that moment I came to the point, that I understand what went wrong with
the crab. In battle the exoskeleton soldier does have range of 7 (this is a real
range). The crab does have a range of 7 out battle. So what exactly went
wrong?
Thanks to the 1.5x battlefield system, this system massing up the range. You
get 2 ranges: a range in the stats of the unit, if the unit isn't in the battlefield
and a range when the unit is in the field. In the field the range is been decreased
with a lot.
So when the dev. team designed the crab, they probbaly got confused by this. The
exoskeleton soldier does have in battle a range of 7, BUT out of the battle a range
of 10. So the dev. team probbaly wanted to make a OF unit that was simelar with
the exosoldier. What went wrong they gived it a range of 7 and probbaly forget that
the system massed up with ranges in 1.5x battles and that is the always the case
from progressive. So by accident they give the crab a too low range. Instead of giving
the unit a range of 10 out of battle and in battle a range of 7, they did give the crab
a range of 7 out of battle. The system massed up the range and so the crab got
the poor range of 5...
Okay, after the research. Inno, your system massed the range up and you did
give the grab by accident a too low range. So, please Inno upgrade the Crab's
range to 10, as probbaly wanted. On that way the crab can be also good and the
battle ballance will become a combination of CE & FE ballance.