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Feedback [Feedback] Guild Expeditions - New Rewards, Balancing Changes and 4th Difficulty

Westeros77

Farmer
As many wrote here, high level advanced players don't need buildings, decos, BPs they need mostly FP and goods. But players who are still developing their cities and advancing in ages, could be happy with the new buildings maybe even decos could be useful...
So i have an interesting suggestion: what if it would be possible not to accept what you get, and the system would remember that and lower the chance for that item next time. For example maybe golden relic is originally 20% 100fp, 20% goods, 20% watchfire, 20% army, 20% whatever else. You get a watchfire, decline it, next time chance is 18%, and 20,5% for all the others and so on. You do it again, then 16% and so on. Of course it should not go under 10%, so you could be still unlucky.
So chances would be different for the different players. Not easy to make the programming for that, but the general idea is, that players could somehow have an influence on the chances depending on their playing-style.
 

DeletedUser4446

Guest
Towards the end of level 4, you can still pull 4 attempts out of a prize chest, with not even that many encounters to go.
Even if you don't replace all of them from the expedition, at least do so over there. It's pointless now.
 

Sl8yer

Emperor
There is a clear difficulty progress from one Difficulty to another - or at least there should be one - so if some encounters have been estimated as too easy, they've been made more difficult.

Sorry to say this, but that is total rubbish. The second fight on level 3 Arcticwas against 5 battlefortresses and 3 behemoths with 85%. Now it is against the same units with 105%. That is not more diofficult. That is saying, hey guys, give up on GE. We do not want you to play.

Edit: NormaJeane - 2017-01-19 - replaced an inappropriate word ;)
 
Last edited by a moderator:

Miepie

Baronet
There is only one valid conclusion here, back to the drawing board and try again. This is an epic fail. The combination of worthless prices (extra attempts, motivation kits and an endless supply of deco's nobody needs at the cost of the chance to win fp which everybody needs) and the difficulties a lot of players already encounter playing level 3 the way it is now on the live servers, will mean lvl 4 will hardly be played, worse, with the changes in the lower level, I suspect even less players will attempt to finish level 3. And it's a real shame, this guild expedition was by far the nicest thing you've added to the game in a long time but now you seem intend on ruining it.
 

Sl8yer

Emperor
There is a "Pre-programming" for fights since quite some time. I have seen more often than enough that a single unit is being slapped with 2 to 5 hitpoints BEFORE (!!!) any single unit either side has made a move. That shows clear that there is a purpose and deliberate programming killing single units - it happens quite permanent with 2 wave battles and this "Pre-Programming" of dealing hit-points before anything has started is actually mean - not to use another description that would get censored. Clear objective - we all know why is that so.

That isn't BEFORE!!!. What you see is the points you will get when that first trooper hits the floor and starts shooting. It is the same as with the casino wheel, where you could see coins or supplies added to your counter while the wheel was still running. The outcome of the first move is already fixed when you hit the fight button, so you see it right away. Same as with the wheel, where stopping it would not have any influence on the outcome. The prize wopuld be fixed the moment you started the wheel.

There is no deliberate programming killing single units. You are attacking with the wrong units.
 

DeletedUser7262

Guest
i have a simple question the announcement said on the first 3 levels of GE they made some of the battles harder and some easier. my question is how are any of the battles easier when they increased all the GE attack boost. for me i have to figure out a way to add more people and more military buildings that increase attack because on battle 45 i have to use 1 surgant soldier and 7 rouges and 30% attack boost from tavern and then i barely win both matches and i have 117% attack boost before i add the 30% from the tavern
 

podkap1970

Emperor
for me i have to figure out a way to add more people and more military buildings that increase attack because on battle 45 i have to use 1 surgant soldier and 7 rouges and 30% attack boost from tavern and then i barely win both matches and i have 117% attack boost before i add the 30% from the tavern
fight 45: try 1x dragondrone and 7 rogues, but the reconraiders have to be close each other, 3x 2'pair' together atleast, if not restart
 

DeletedUser4478

Guest
First conclusions of the changes:

1- Making the fourth level of the Expedition is impossible to fight (8th battle with bonus defenses at 200% attack / defense, have we gone crazy?). At what level do we have to have our attack GE to have a chance ?. Attacking with little defense bonus our units are massacred, and our attack bonus is useless taking more than 150%.
This game only scores battling now. He won the same score by fighting a 0% bonus, compared to a 250% bonus.
Therefore, I will not spend materials, neither mine nor the guild in this barbarity.

2- In the first three levels I change the prizes by extra shifts that I will not need because I will not do the fourth level. Therefore, I will think about doing the second and third level and spending materials for nothing.

3 - In the relics surely I will not leave forges. I will leave useless buildings to have in the inventory (a golden relic before I could give 100 forges, now gives me a "Tribal Square" with 683 population in A.F. and occupy 4x3 tables). Of the other buildings I have left in the inventory (I stopped to raise levels of the Temple so that I did not leave green relics).
Therefore, it is of interest to remove the Temple from the relics and have space in the city.

Finally:

- Impossible to fight in GvG because the servers collapse.
- Impossible to fight on the map of the provinces because you are first struck by the unit that accompanies the agents. You have to negotiate.
- Absurd to fight in the Expeditions of Guilds.
- The beta server is not used to test the new features and changes because they put them on other servers without paying attention to our opinions in this forum.

All this is a betrayal of players who have been faithful to the game for years.
More and more players leave the game.
Sorry for my english from google translator.
Sorry for my long message.
Inmogames has changed strategy creators, programmers and technicians by designers of rare houses.
Thank you very much.
 

DeletedUser4446

Guest
Too bad so many people blame Innogames for their own lack of battle tactics.
Every difficult battle is like a small puzzle, which is fun to figure out, trying different combos until you have the solution. I like it.
But the majority just want it to plough through everything on automatic pilot without having to think.
The same complaints came with the railgun change.
People not capable of solving a battle problem immediately start screaming "omg another innogames moneygrab".
First, I don't see the logic of that statement, and second, it's getting quite old and boring really fast. Stop it.
 

DeletedUser4478

Guest
There is no deliberate programming killing single units. You are attacking with the wrong units.

If there is deliberate programming.
We have all noticed.
They already did it in the Expeditions. They killed the unit first, just like the map of the provinces.
Now they have hidden a little.
But the intention is clear: if playing we find a way to win battles, play the programming.
Also with the program line indicating the probabilities (GEs, relics, plans, etc.).
 

DeletedUser4478

Guest
Too bad so many people blame Innogames for their own lack of battle tactics.
Every difficult battle is like a small puzzle, which is fun to figure out, trying different combos until you have the solution. I like it.
But the majority just want it to plough through everything on automatic pilot without having to think.
The same complaints came with the railgun change.
People not capable of solving a battle problem immediately start screaming "omg another innogames moneygrab".
First, I don't see the logic of that statement, and second, it's getting quite old and boring really fast. Stop it.

What I do not think is serious is so much rectification.
If a job is done well, it is not necessary.
If many see that lately there are changes that we do not like in the game, we say.
We have the same right as you.
 

BRUDAN

Merchant
Just as there are two enemy attack waves, and increasing difficulties, why does INNO not implement a BOSS for us to evolve it and help us?
Will be a ninth unit to help us.
 

DeletedUser6483

Guest
It is even worse.
There is a "Pre-programming" for fights since quite some time. I have seen more often than enough that a single unit is being slapped with 2 to 5 hitpoints BEFORE (!!!) any single unit either side has made a move. That shows clear that there is a purpose and deliberate programming killing single units - it happens quite permanent with 2 wave battles and this "Pre-Programming" of dealing hit-points before anything has started is actually mean - not to use another description that would get censored. Clear objective - we all know why is that so.

Look at these 2 screenshots: tinypic.com/m/jq48e1/1 and tinypic.com/m/jq4a2s/1 ...
I kept on purpose the full screen - look at the Strikes they haven't even touched the ground yet !!
In bottom bar the sequence of troops moving also not shifted yet ....
... the single unit though has already hitpoints !! ... From where and what ???
You can censor this as much as you want, this is proof that there is deliberate programming to kill single units before a fight even takes off.
In plain simple English - I call this cheating. Shame on Inno needing such tactics.
Yes, but the screen lags behind in this game because you will hear them hit the ground before they have appeared or right after (what you see is not in sync with what is happening visually). Another thing is I have had my hover tanks hit by the fast units from TE (combat drones) at range (3 or 4 away) and the tank is sitting at the first spot before I can do anything which is a plains so it is stealthed. Game cheats and everyone knows it.
 

Miepie

Baronet
Too bad so many people blame Innogames for their own lack of battle tactics.
Every difficult battle is like a small puzzle, which is fun to figure out, trying different combos until you have the solution. I like it.
But the majority just want it to plough through everything on automatic pilot without having to think.
The same complaints came with the railgun change.
People not capable of solving a battle problem immediately start screaming "omg another innogames moneygrab".
First, I don't see the logic of that statement, and second, it's getting quite old and boring really fast. Stop it.

Problem is not that the higher levels are a bit more of a challenge, problem is the costs. If only a handful of players can finish lvl 4 it's a waste of goods to open it for larger guilds. Can I expect my guild to pay that much while so many already have a problem with finishing lvl 3? Or will I be forced to leave if I want to play lvl 4?
 

DeletedUser4446

Guest
This will be an issue in many guilds, I'm sure.
I finished level 4 over here, and I had to negotiate most of it. It's super expensive, but the rewards are very good.
I think it's worth it, but many will think otherwise.
 

DeletedUser6705

Guest
Too bad so many people blame Innogames for their own lack of battle tactics.
Every difficult battle is like a small puzzle, which is fun to figure out, trying different combos until you have the solution. I like it.
But the majority just want it to plough through everything on automatic pilot without having to think.
The same complaints came with the railgun change.
People not capable of solving a battle problem immediately start screaming "omg another innogames moneygrab".
First, I don't see the logic of that statement, and second, it's getting quite old and boring really fast. Stop it.


???
Depending on your age, you face 5 or 7 different units in a battle (I'm including champs, but not drummers). This may have been a small puzzle in weeks 1-5 of reaching an age, but once you've been at an age for a while, I seriously doubt that many players need too many trials before figuring out which units to place against which opposition... it's called "experience" ... and experience will often tell you that some combos cannot be solved by players without insane attack boosts unless they revive units between battles, which is where the money grab comes in...
 

thephantom

Emperor
InnoGames
If there is deliberate programming.
We have all noticed.
They already did it in the Expeditions. They killed the unit first, just like the map of the provinces.
Now they have hidden a little.
But the intention is clear: if playing we find a way to win battles, play the programming.
Also with the program line indicating the probabilities (GEs, relics, plans, etc.).
There is no 'deliberate programming' to kill off units. Sl8yer has explained the situation in that case. Just watch everything carefully and you'll see that the damage you've seen is from the units with 'rapid deployment', as when the graphics show them firing no new damage will be added (because that damage is applied at the very beginning of the battle).

Another thing is I have had my hover tanks hit by the fast units from TE (combat drones) at range (3 or 4 away) and the tank is sitting at the first spot before I can do anything which is a plains so it is stealthed. Game cheats and everyone knows it.
Where has this behavior been reported? If there is an issue then report it and it will be reviewed. Nothing is designed "deliberately" to kill off units or defy battle rules (units with steal can't be hit from range, unless that unit has an ability that lets them ignore stealth).
 

DeletedUser7840

Guest
As i have a early age city i am having trouble getting through level 2, which is ok i guess. but i think the FP Packs are better than the FP straight to the Bar. also the extra attmepts if nice, but if you are short of trops its not all that useful, maybe allow converse of 2 attempts to random unattached troup I am concerend about the cost of level 4 as some guilds have trouble getting the Resources to open level 3 now.
 
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