DeletedUser5352
Guest
A sound that indicates that the table is full, would be helpful.
I agree. The same happens when the tavern is under construction.I have seen that for players who have been invited but have not accepted it yet the chair is still present. It would be better if the chair could be removed as it may lead to some confusion.
Until the owner collects the silver on the table, and it makes sense to wait until all chairs are full to reap the most benefit from increasing amounts of silver for each chair filled.
"At any given time, you might collect the Tavern Silver your visitors generated. Doing that will also clear your table. All the current visitor will leave your tavern, making space for new ones."
https://forum.beta.forgeofempires.com/index.php?threads/friends-tavern.6642/
https://forum.beta.forgeofempires.com/index.php?threads/friends-tavern.6642/
I really like this new feature and the benefits are awesome. There is only one problem that I foresee is not knowing whom you have already visited without going back to check numerous times. Otherwise a great addition.
It means for the next X time period when you're doing the negotiation mini-game in GE, you get 1 free extra turn.could someone explain how does the 'extra turn' bonus work ? it seems connected to the guild expedition (there is the logo of GE), but if it's really one extra turn, why is there a duration ?? and it seems expansive for just an extra turn ...
Thanks Darkstar!We've been informed there will be an indicator on the social bar when you can't sit at a table.
Add Friends Tavern events to the Event History Filter!
Umm, yeah. I went to the Tavern directly from the pop-up, collected my Silver, visited some other Taverns and now I realize that I cannot get to my City. There is no "Back to City" button that I have noticed and going to the Tech Tree and then using its "Back to City" send me back to the Tavern. Am I going to have to Refresh/Reload the browser page and re-enter the world to (hopefully) escape the Tavern and get to my City?
Okay. I just realized that dragging to the right reveals that the city is there and Zoomed In. Perhaps a road sign next to the Tavern building pointing back to the City would help.
although it's a pity that you have to 'buy' the playability of Negotions [in higher levels] as an extra feature.when you're doing the negotiation mini-game in GE, you get 1 free extra turn.
This is NO social feature....we came up with a brand new social feature: Friends Tavern!
&This will eventually over time will get rid of any inactives in your friends list, which were ok for 20 coins and a possible BP. Now it should make a full list of actives, which is again great for other events like Easter, and Fall events.
..and how do want to find out the active ones, @grumpy dwarf ? Do you take notes of every visitor every time you clear the table, and at the end of the day you kick anyone not on your list? Full time job then. Not suitable for most of the players who spend time on such ugly things like working or living....it might make people aid a bit more
That's the only good news so far. The bad news is: What kind of game designer forgets about such important things?We've been informed there will be an indicator on the social bar when you can't sit at a table.
That's a real good point!... "Aid" button do all deals in one click
I already have 80-90 pages of event history daily -- not sure I want more
well that is the funny thing isn't it. Guildmates are friends but one doesn't put them on the friend list to have more free space on it. My best friends in the game are my some of my guildmates. So this feature really is bit "superficial" in this respect. But let us see how it works.
And this brings me to a more relevant issue of the friend list. It should have been addressed and tweaked long time ago -- the number of 80 invites is not really 80. As soon one reaches 80 player with or without invites one can not invite player anymore even the 80 invites were not used. I think now is the perfect time to address that and make the program distinguish between invited friends and those who asked to be friends. I could not send 1 invite out on some servers for years now.
Uuuuugh you gotta be kidding me. I can barely muster the will to aid one world as it is. Now this? No thanks. rapidly losing interest in the game, and boring additions like this aren't helping. PvP is dead, GvG is rapidly joining it... This game is becoming b.o.r.i.n.g.
A sound that indicates that the table is full, would be helpful.
All you have to do is right click on any neighbor in your event history, and ask to be friends, not too hard is it??___
& ..and how do want to find out the active ones, @grumpy dwarf ? Do you take notes of every visitor every time you clear the table, and at the end of the day you kick anyone not on your list? Full time job then. Not suitable for most of the players who spend time on such ugly things like working or living.
No. But it doesn't tell anything about this person [not] visiting my tavern - that was what I was questioning.All you have to do is right click on any neighbor in your event history, and ask to be friends, not too hard is it??
I keep aiding from the event history - that gives a vague idea of activity. And no, I really don't have the time to track all 'friends' activity, guild membership etc.And you should know who is active and who is not in your friends list, start with anyone not in a guild for ages as a starter, and if you don't know then you haven't been paying attention.