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Design a Great Building Contest

  • Thread starter Retired Community Manager
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DeletedUser

Guest
GBContest4.png


Greetings Beta,

We sometimes get feedback from our community criticizing the stats, boosts, balance and other aspects of new buildings that are added to the game, whether from events or new age content or new content in general.

So here is your chance to show us that you can do better!

In what we hope will be a series of contests based on this concept, this time we want to hear your best ideas for a new Great Building that could be available in the game some time in the future.

We want all the details, the size, what real building the graphics could be based on (if any), the boosts it provides, and a short description of why you think it would be a good addition to the game.

The contest will end on 30th April unless there are less than 10 entries, if there are less than 10 we will extend the end date.

Here is a suggested format for your entry:

  • Great Building Name:

  • Inspired By: What inspired you for this building? (what real life building is it based on, you can include an *image. If it is a building of your own design, please describe what it looks like, and include an example graphic if possible. (A *graphic is not required though.)

  • Description: Make this similar to how we already provide general descriptions for each Great Building.

  • Boosts: What boosts does it provide? Precise percentages or amounts are not important for each level. Just give us an idea of what boosts you would like to see it provide in general, or what it might provide at level 1.

  • Building Size: What is the size of the building on the city grid?

  • Explanation: Why do you feel the boosts and other specifications on this building are a good idea for the game?

A few points to keep in mind:

  • Keep your idea realistic within the existing game balance. (For example, this means don't suggest the most powerful GB that exists that is only 2x2, or boosts so high it would unbalance the game, that is not realistic).

  • Don't worry about what the new Era's might be in the future in relation to your idea. Just have a good idea that would work for any Age or Era.

  • Get creative! Imagination is just as important as technical specs.

  • Make sure your idea is easy to understand. The Community will be voting on the winners, so don't get too complicated.

  • We will pass on the winning ideas to our design team for consideration to add as new game content. Oh, and there's Diamonds, FP's and a Special Building or two for prizes.

  • Only 1 entry per player is allowed.

  • As always all Forum Rules apply, and decisions by the Beta Staff are final.

*A note about images and graphics.
Please be aware that if you want to include an image of an existing real life building, you need to make sure you are not posting any images that are copyrighted.
Usually with famous buildings there are free to use images that are not copyrighted. If you are unsure either leave the image out, or feel free to contact support and we will help if we can.
If we feel an image may be copyrighted we reserve the right to remove it from your post.


We look forward to seeing your ideas, you can post entries in this thread,

Team Beta
 

DeletedUser8133

Guest
  1. Wardenclyffe Tower
  2. Nikola Tesla wanted to create free electrical power for the world
  3. damninteresting.com/teslas-tower-of-power/
  4. boosts happiness & supplies (since it creates free electricity)
  5. Probably about the same size as a lighthouse or observatory...so 3x3 or 4x4
  6. I think the building itself is a great idea for the game because it is a plausible building whose idea is from the past, but is great for the future....plus, the boost does not have to be happiness & supplies. It can supply free electricity, which means it can enhance other GB's, giving them free power.
 

DeletedUser5095

Guest
  • Great Building Name: Chetwode
  • Inspired By: Indian Military Academy
indian-military-academy-cadets-8.jpg



  • Description: The Indian Military Academy in Dehradun is India’s elite officer training academy. It develops cadets intellectually, physically, militarily, ethically, and socially, and competes with the world’s best military institutions
  • Boosts: Provides % chance for turning a unit into an "elite unit" after surviving battles. (unit will gain an red star in the upper corner in army management) Levels of the GB will affect both normal units and already elite units to additionally enhance units, even gives ability to give a personal name to the unit which gains the special feature.
  • Building Size: 7x5
  • Explanation: Feature gives the opportunity to play extra careful to take care of their soldiers to make them better, and make the gameplay more personal.
 
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DeletedUser6764

Guest
  • Great Building Name: Large Hadron Collider -LHC-
  • Inspired By: Homonymous building
    lhc-sim.jpg
  • Description: The Large Hadron Collider (LHC) is the world’s largest and most powerful particle accelerator.
  • Boosts: 1-guild prestige, 2-Military atomic shield
  • Building Size: 6x7
  • Explanation: The guild prestige is considered novel and important and has not been implemented, and as this structure is linked to science and technological advancement presumes that a military bonus is reached to technological achievements by giving power and prestige to anyone who has the knowledge More advanced

    Edit: NormaJeane - 2017-04-25 - Too large image(s), spoiler tags were added. Max size is: 600x480 pixels.
 
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DeletedUser7059

Guest
  • Great Building Name: Lilypad city


  • Description: This floating city is technological solution for growing sea surface due to the global warming. Many people whose home has been soon under see level find home there.

  • Boosts:
    20
    Attack % boost (like statue of zeus etc...) and
    20
    goods production ( 16 from your age to modern or 32 unrrefined goods at lvl 1)

  • Building Size: 6x6

  • Explanation: There are big need of attack boost in high eras. Boost of defensive armys in GE still grow with eatch era, but we still have only 3 GB for attack now.
 
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DeletedUser7821

Guest
I would like to see a GB that gives the possibility based on the level of getting more units both in attack and defense
 

SirSmithy

Squire
  • Great Building Name: Terracotta Army
Terracotta_army_5256.jpg
  • Description: The Terracotta Army is a collection of terracotta sculptures depicting the armies of Qin Shi Huang, the first Emperor of China. It is a form of funerary art buried with the emperor in 210–209 BCE and whose purpose was to protect the emperor in his afterlife. (FROM WIKIPEDIA)
  • Boosts: this one will be special with 2 passive bonuses.
    1st passive:
    20
    Attack % boost (same like the already existing GBs, like Zeus, CDM and Aachen Cathedral)
    2nd passive: Double Collection - there is a chance to have a double amount of produced gold, supplies, FPs, goods, included of stuff produced by GB or Special Buildings. The chance is the same like for the Seedvault until level 10. But the increase of the chance after level 10 has to be smaller and smaller. We don't want to have an insane value, it should stay on a reasonable level even on level 80.
  • Building Size: 5x5
  • Explanation1: as LordFrunDor wrote :There are big need of attack boost in high eras. Boost of defensive armys in GE still grow with eatch era, but we still have only 3 GB for attack now.
  • Explanation2: as we have a limited space on the city grid, with a small chance we could use the space better. This bonus is refering to the wealth of the 1st Emperor of China.
  • Explanation3: I would really like this building or monument. It would look very nice in the city.
Edit: NormaJeane - 2017-04-25 - Too large image(s), spoiler tags were added. Max size is: 600x480 pixels.
 
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BRUDAN

Merchant
  • Great Building Name: The Arena of Verona
index.php

Verona Arena packed for a concert (Photo of the site http://www.italymagazine.com/)

  • Inspired By: It was the setting for the gladiatorial combats, which began at dawn and ended late at night.

  • Description: The Arena of Verona is a Roman amphitheater, located in Verona, Italy, known for the monumental opera productions that are presented in it. It is one of the structures of its kind that are best preserved.

  • Boosts:
1° Through this GB the player can war with other players of his era through the worlds, using troops of the same age of the adventurer. Example: modern vs modern.
Accessing the GB and selecting the troops of his current era will remain waiting until another player challenges him.
Screenshot_312.png Offers an incredible amount of ranking points for battles won.

  • Building Size: 5x5

  • Explanation: For players who love to fight, defying their limits and improving GBs of attack and defense to better excel in fighting.
    Player gets more time in the game enjoying the fightings.
 

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Julian24

Viceroy
  • Great Building Name: Training Camp

  • Inspired By: It should be animated, some people fighting with wooden swords and wearing light armor, maybe even with bamboo rods or bare hands. In the middle is an big building (animated birds on the roof for decoration ^^) with big windows where meditating people can be seen.

  • Description: The Training Camp was build by an old master of martial arts, who was tired of contests and wanted to train others. Thousands of people already trained there and many gave up due the exhausting training.

  • Boosts: Passive Boost: Assistance Boost: %, that an 9th unit will help you out in your battle.
Active Boost: x random unattached units of your era will be produced (less than Alcatraz)

  • Building Size: 7x6

  • Explanation: This building is good for the GE in combination with the Arctic Orangery. Together you would get many units of your era to fight against units of the same era. With an 9th unit you would get an good advantage, due the really high difficulty in the Oceanic Future.
 

LadyHecate

Marquis
  • Great Building Name: Secret Intelligence Service Building (alternatively Langley/Lubyanka)
  • Inspired By: Whilst the CIA HQ at Langley and the previous KGB HQ at Lubyanka prison are more famous the British Secret Intelligence Service (MI6) HQ at Vauxhall Cross in London is a more inspiring building as illustrated below and it is also a waterfront building (sitting on the Thames) thus fitting in well with the new OF network (although more designed for the ME/PME Ages):
800px-SIS_building_%2826327425611%29.jpg


  • Description: With a design influenced by Mayan and Aztec religious temples, the Secret Intelligence Service building houses the headquarters of those national agencies responsible for both espionage and counter espionage.
  • Boosts: Any two of the following!
    • Espionage! Passive % chance when attacking another player (or in GvG) to see the Defending Army’s units including the DA’s Attack/Defence% prior to units deploying onto the battlefield. Effect would need to trigger after selecting Attack to prevent abuse of attacking player repeatedly using until effect was triggered. If successfully triggered, attacking player would be afforded the opportunity to adjust/change their attacking army (or Surrender) before units were deployed upon the battlefield and potentially damage each of the DA units similar to Infiltration on the campaign map.
    • Counter Espionage! Passive % chance to prevent a successful enemy attack from plundering a building’s production.
    • Conversion! Passive % chance, following a successful attack upon an enemy DA, to permanently capture one of the enemy’s DA units. Unit is added as an unattached unit to the player’s Army whilst removed from the defending player’s Army.
    • Military Boost! Passive military attack/defence boost for attacking armies similar to SoZ, CoA and CdM.
  • Building Size: 6x5 or 5x6
  • Explanation:
    • Espionage! With the relative ease of obtaining defensive buildings, such as Ritual Flames, without corresponding offensive buildings it’s becoming increasingly difficult to successfully attack players in older Ages. The ability to confirm an enemy’s DA and boosts prior to any attack would help alleviate some of the difficulties especially if the DA were also Infiltrated.
    • Counter Espionage! One of the most frustrating aspects of the game for many players is the repeated plundering by more powerful players. The option to potentially prevent some plundering would appeal to many of them.
    • Conversion! The potential to convert (steal/plunder) a military unit from the enemy would appeal to many especially those with DAs of a higher Age giving the attacker the chance to gain an unattached unit they would normally not be able to produce.
    • Military Boost! As per Espionage above, with players’ defensive bonuses growing faster than options for attackers and with GE encounter DAs in successive Ages gaining significant defensive boosts, players are looking for additional attacking boosts to counter such defences.
    Edit: NormaJeane - 2017-04-26 - Too large image(s), spoiler tags were added. Max size allowed is: 600x480 pixels.
 
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DeletedUser8137

Guest
This is a fantastic idea .. players design Legendary Buildings.

I have search the web and find one "Building".

https://en.wikipedia.org/wiki/SeaOrbiter (i think this was conform with the Oceanic Future)

And the boosts:
1. Boost: X% boost for X good productions
2. Boost: X Forgepoints per Day (This Buliding is a laboratory ... laboratory without knwoledge is a little bit stupid :p)

Please excuse me grammar errors ... my english is not the best :p


(E: 5x6 Size - First Boost of this Building is not to fin in this game, but coins and supplys have so one Boost.)
 
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GB name - Orbital Defence Platform

Inspired by - International Space Station

Description - The orbital defence platform began life as a scientific research facility, but due to funding cuts in those areas was taken over by the military who modified the station to include missile and laser batteries.

1st boost - Glancing Blow. This will work like Critical Hit with the same % chance of success per GB level, except it reduces the opponents damage sustained by your units by 33.3% and works against units of any age. This represents the GB's ability to intercept incoming fire on the owners units from orbit.

2nd boost - Fast Scout. This will reduce scouting times by the same % as the chance of a Glancing Blow. This represents the GB's ability to provide orbital photographs of where the scout is going and provide forewarning of any hazardous terrain en route.

GB size - 6x6

I believe the 1st boost to be a straight forward counter to critical blow in the same way as the military boost from St Basil is a straight forward counter to the attacking bonus from Zues.

As the GB is from a very late age the 2nd boost will have very little impact on the game as most players who build the GB will have allready eplored the existing map and so will for the most part only affect new age maps.
 

DeletedUser8061

Guest
LET'S BRING SOME ROCK'N'ROLL TO THE FOE!
Great Building Name: Wacken Open Air (W:O:A).
Age: All Ages.

Animation:
Yes. Bands on the stage + waving hands of the visitors.

wacken_gif_4.gif

Inspired By: Wacken Open Air annual festival

Wacken-2.jpeg

Camping area:
wacken-3.jpeg
wacken_1.jpeg

Description: It's a summer open-air heavy metal music festival in Wacken, Germany. One of the main festivals for people inspired by heavy music from all over the world with all its tickets being sold out in the fist day of sales. With so many people visiting your city of all professions and hobbies, from all over the world, you are now able to boost every activity in your city by making visitors participate in it.

BOOSTS:

1. Happiness Boost.

We have already a coin boost, supply boost, army boost, quest boost, why don't have a happiness boost? It's one of the main important parameters of this game. We have a lot of GBs giving us happiness, but this one will be able to multiply all the happiness produced in the city. This GB is one of the top festivals in the world, which makes the Happiness a natural boost for it.

Example:
LVL 1 – 5% Boost.
LVL 10 – 10% Boost.
LVL 20 – 20% Boost.
LVL 30 – 25% Boost.
LVL 60 – 35% Boost.
LVL 100 – 40% Boost.

It gathers people from all over the world to one small village (Your City). And that's why the second boost is:

2. Personal Playstyle Boost. Gives players the ability to choose GB boost depending on their personal playstyles each 5th or 10th level and/or each time they move to another Era.

Available playstyles:
1. Warrior. Attack/Defence for attacking units & Plundering Boost & Medals Boost. Possible reduction of goods required to siege sectors in GvG.
// Warriors are true fighters who care about wins, gaining medals and plundering some cities.
2. Peasant. Attack/Defence for defending units & Anti-Plundering Boost & Tavern Silver Boost & Inscrease of GvG Defence Support Pool by some amount. (Anti-Plundering: Chance of repelling a plundering of their city)
// Devoted workers caring about not being plundered, who go to taverns each day after work and help their guilds as much as they can.
3. Da Vinci. Amount of FPs & Amount of Blueprints for GBs of Your Age +/- 2 ages (nevertheless also Arc blueprints in memory of Da Vinci, because Arc helps players to "study" more ways of progress when helping other players to upgrade their GB's) & Amount of Power Points.
// Da Vinci players are scientists and artists who build a lot of Great Buildings and try to level them as far as they can. And are found of researching new technologies to help their citizens make their lives much better. They also provide fame for their guilds.
4. Industrialist. Coins/Supplies Boost & Increase in Goods production & Donation to Guild Treasury & Ability to make trades more than 1:2 and 2:1 (So being able to trade goods through several eras). From Modern Era on, the increase in goods production is replaced by decrease in the amount of unrefined goods neede to produce current era goods.
// Industrialists are great traders and manufacturers who produce a lot of goods and love all about those goods' gathering and spending in each way.
5. Explorer. Reducing times for Harbor trips (and increase in the amounts of orichalcum & promethium gained from them), Scouting and Finishing buildings & Productions.
// Explorers are players who manage to complete whatever they do much faster than any other players.

Possible stats:
LEVEL 1 – None.
LEVEL 5 – 2.5% boosts / PPs = HoF amount divided by 2 / 2 FPs / 2 blueprints / Per 5 goods for Treasury / Trade limits increase to 1:2.2 and 2.2:1 / GvG Support Pool = 50
LEVEL 10 – 5% boosts / PPs = HoF amount / 5 FPs / 3 blueprints / Per 10 goods for Treasury / Trade limits increase to 1:2.5 and 2.5:1 / GvG Support Pool = 100
LEVEL 20 – 10% boosts / PPs = HoF * 2 / 10 FPs / 5 blueprints / Per 20 goods for Treasury / Trade limits increase to 1:3 and 3:1 / GvG Support Pool = 130
LEVEL 30 – 15% boosts / PPs = HoF * 2.5 / 15 FPs / 8 blueprints / Per 30 goods for Treasury / Trade limits increase to 1:3.5 and 3.5:1 / GvG Support Pool = 160

Most players stay on the 10th level of GBs, but for those who will tend to upgrage this GB to a MAX level, there's need in a major increase of the FPs amounts required to level up this GB for lvl 10+.

Building Size: 5x8.

Explanation:
Similar to the Château Frontenac, which gives us bonus for EVERY quest reward & the Arc, which gives bonus for ALL contribution rewards. Which makes it logical to assume we will have a new GB which gives bonus for every production or activity in Your City.

This Festival makes thousands of people visit Your City. Of all professions and hobbies, from all over the world. That's why it's important this bonus boosts every single resource, for example:
– People pay for the tickets => you get Coin Boost.
– People pay for the drinks => you get Tavern Silver Boost.
– People participate in your City's activities => you get Supplies Boost.
– Some people are rich and support your festival => you get Diamonds Boost.
– People bring goods to sale and share with others => you get Goods Boost.
– Some people are scientists and share their researches => you get FPs (collected from buildings) Boost.
– Some people are architects and share their work => you get Blueprints Boost.
– Articts compete to be able to play on Your festival => you get Medals Boost.
– Festival makes your Guild known to the World => you get Guild Power Points Boost.
– Some people share with you the ways to get more orichalcum & prometium during jorneys => you get Harbor Boost.

Personal Playstyle Boost. Inspired by lots of players in this game. We all tend to some playstyle most of the time and build those GBs which are suitable for our playstyles. This boost helps each player to find or change their specialization, making it similar to "Classes" in other games. With the help of this boost, which, if chosen, would need this GB to be "All Ages", so requiring Iron Age goods to be build, everyone could benefit from this GB in each and every time of playing.

The latter boost refers to the Annual tradition of this festival. Each time the Festival is held, you're "selecting new bands" to play on your stage. And thus attracting different visitors to Your City, giving you different bonuses.

The stats shown above are approximate and only serve to show how all players could benefit from a GB which can change its boosts once in a while. Because of the limited amounts of space we cherish each and every part of it and sometimes are forced to delete GBs to make place for another ones. This way players won't need to delete them anymore.

I'd also like to note that ability to choose boosts is a great way to help people on different game stages to progress without sacrificing time and resources.


Edit: Removed the "Contemporary" from GB's Age. Added a phrase to Description. Replaced the second possible Boost and changed & moved explanation.
Previous second Boost:

All-Production Boost. Boost to every resource you can get in the game (coins, supplies, medals, diamonds, goods, blueprints, tavern silver, harbor resources (orichalcum & promethium), FPs and guild power points).

When it gives you so much different boosts it's important to not overdo the amounts boosted so that the game continues to be challenging.
My idea is to make this bonus this way (or similar):
LVL 1 – 0.5% Boost. ____ LVL 11 – 5.25% Boost. (+0.25%)
LVL 2 – 1.0% Boost. ____ LVL 20 – 7.50% Boost. (+0.20%)
LVL 3 – 1.5% Boost. ____ LVL 30 – 9.50% Boost. (+0.20%)
LVL 4 – 2.0% Boost. ____ LVL 40 – 11.5% Boost. (+0.15%)
LVL 5 – 2.5% Boost. ____ LVL 50 – 13.0% Boost. (+0.15%)
LVL 6 – 3.0% Boost. ____ LVL 60 – 14.5% Boost. (+0.15%)
LVL 7 – 3.5% Boost. ____ LVL 70 – 16.0% Boost. (+0.15%)
LVL 8 – 4.0% Boost. ____ LVL 80 – 17.5% Boost. (+0.15%)
LVL 9 – 4.5% Boost. ____ LVL 90 – 19.0% Boost. (+0.10%)
LVL 10 – 5.0% Boost. ___ LVL 100 – 20.0% Boost.(+0.10%)
 
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DeletedUser5097

Guest
  • Great Building Name: Dragonfly

  • Age: future / Oceanic future (climate changes and lot of water around the building) / Jungle future (lot of green)

dragonfly_pl023.jpg

  • Inspired By: A concept for a huge urban farm for a world city of the USA.

  • Description: The Dragonfly urbanfarm protects farmers and a lot of diffrents types of farms against climate changes. People can buy fresh and healthy food from the building.

  • Boosts:
  • Passive: 3% chance to get 10 random good of your current age when visiting friends tavern (raise with 3%/lvl up to lvl 10, for levels beyond lvl 10 it's grow with 0.1% / 2 levels, simelar with the attack GB's)
    OR
    Passive: Extra reward chance 12% chance to get 5-10 random goods of your age, when motivating/polish, raise up to 22,75% chance on lvl 10 (simelar with the Atlantis museum).
  • Active: produces coins

  • Building Size: 7x5 (slightly bigger than V1 and in a another direction)

  • Explanation: The chance to earn extra goods besides the dynamic tower. Just like the current V1 support GB that gives you a chance to get twice the loot, this GB gives you a chance to get extra goods becides the dynamic tower. It also will stimulate the friends tavern.
    More why this boost for this GB, this GB produces lot of food. When your under your friends, you does have chance that they will reward/buy your food with a good. Like the V1 where unknown allies reward you when your plunder some one. This GB give you a chance to makes a deal for the food that you makes.
    The chance rate is the at lvl 10 the same as the highest chance to collect extra silver from visiting friends' tavern. So it's the same ballance as existing ballance.

    Suggested second passive boost, the 1th OF GB is simelar with V1, so a GB that is simelar to dynamic tower and is also based on chances makes perfectly sense. The ballance must be fine, since you payed first 100's of 5 types goods in the hope to make profit once. Also the chances must be fine, since it's coppy of Atlantis GB and the ammount of possible goods too, because with dynamic 100% chance to earn daily more than 1 lucky shot.
Edit:
See also the site of this GB:
http://inhabitat.com/dragonfly-urban-agriculture-concept-for-ny/

Added extra explenation about the amount of chance to collect extra goods.

Edit 2:
Added a second suggestion for a passive boost.
 
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DeletedUser8146

Guest
  • Great Building Name: “Aequoreas”
  • Inspired By: The structure of the same name envisioned by architect Vincent Callebaut



  • Description: Futuristic floating villages 3D-printed from a composite material comprising recovered ocean plastic waste and algae. “Biomimetic and completely self-sufficient, these sustainable habitats are a vision of an egalitarian society for environmentally conscious individuals.” (ref. http://inhabitat.com/futuristic-oce...ages-3d-printed-from-algae-and-plastic-waste/ )
  • Boosts: 2 passive boosts (or 1 passive and the one active from below):
  • Renewable Resources: Passive x% chance to collect twice the goods from production buildings, up to the Modern Era. Starting from the Modern Era, x% chance for the production of a refined good to not cost unrefined goods. Chance would increase per level, scaling appropriately so as not to imbalance the game. (Example: 5% base chance, increase 1%/level until level 10, then 0.1% or such/level)
  • One of the following:
    • Hidden Treasure: x% chance to find a Forge point/a diamond when EITHER motivating/polishing a player’s town OR plundering a player’s production or conquering a sector/province. Chance scales up so as not to imbalance gameplay (Example: 2% base chance, increase 1%/level until level 10, then 0.5%, 0.1% etc., or smaller for diamond option)
    • Camouflage: having begun to co-exist with nature, your troops have learned some tricks. X% change for your troops to hide in the territory, making enemy miss (x% chance for your troops to ignore a single instance of damage) either when attacking or defending, or both. This should not imbalance gameplay, as the chance should at any rate be reasonably small (example (Example: 2% base chance, increase 0.5%/level until level 10, then 0.1%/level or /2 levels). (If camouflage occurs only when attacking or only when defending, EITHER base chance OR increase should be slightly larger.)
    • Recycling: ACTIVE BONUS: the building is designed to capture and recycle materials and waste from the ocean for the entire community. Produces x amount of goods for the guild (refined starting Modern Era)
  • Building Size: 7x7, 7x8 or 8x8
  • Explanation:
    • Renewable Resources: the bonus is mainly in line with the characteristics of the building, and offers a chance for players to gather resources more easily and cheaply, though not unreasonably so.
    • Hidden treasure: would encourage peaceful socializing between players if m/p condition is chosen, or encourage players who do not like to battle to also enjoy this aspect of the game. If the diamond reward is chosen, it would mean introducing a whole new and very, I believe, welcome way to earn this precious resource.
    • Camouflage: offers a way for players to circumvent the very high defense and attack boosts of very high players and/or advanced areas of the map
    • Recycling: another bonus in line with the character of the building, also offering a more traditional bonus that guild-oriented players would like


I DO NOT OWN, NOR AM I IN ANY WAY AFFILIATED, WITH THE AUTHOR OR PROJECT USED AS BASE OF INSPIRATION, OR THE PUBLICATION QUOTED FOR THIS PROJECT.

I DO NOT BENEFIT IN ANY WAY FROM ADVERTISING ANY OF THE AFOREMENTIONED ELEMENTS.

I CANNOT GUARANTEE THAT, SHOULD THIS ENTRY BE CONSIDERED FOR A NEW GREAT BUILDING DESIGN, PERMISSION FOR THE PROJECT’S USE WOULD BE GRANTED.
 

xivarmy

Overlord
Perk Creator
  • Boosts:
  • Passive : Reduces Collection Time of Non-Military Productions (GBs/houses/supplies/goods) in your city by a percentage (Lvl 1: 4%, Lvl 10: 20%, Level 80: 34%)
  • Active : Tavern Silver (Level 1: 500, Level 10: 3000, Level 80: 6000)
  • Building Size: 6x5
  • Explanation: One of the aggravations in the game is your 24 hr collection times continually drifting later in the day - At level 1 this building would already allow you to avoid the inevitable roll-over til morning that many of us dread. Levelling it further may allow a player to reach a rotation state where they get bonus collections in daily or help get extra collections of sub-24 hr cycles. Being non-military specifically may be necessary to avoid too much boost to those style of buildings because of existing recruitment boosts from guild levels and taverns. Tavern silver selected as active boost simply for something different. There's enough FP and Goods GBs. And coins/supplies almost noone cares about.
 

Andi47

Overlord
Great Building Name: Speicherstadt

Great Building Era: Industrial Era (in RL the construction of the Speicherstadt was started in 1883)

Inspired by: Speicherstadt in Hamburg. https://en.wikipedia.org/wiki/Speicherstadt

Description: The Speicherstadt in Hamburg is worlds biggest warehouse district. Opened in 1888 it served as custom-free warehouse district and trade center for the German empire. Nowadays several museums and world's biggest model railway are located in the Speicherstadt.

Boosts:
* Passive:
Before Arctic Future: grants a Goods Boost for Goods buildings and goods gained in the Guild Expedition: Level 1: 10%; add 2% per GB level up to level 50; add 1% per GB level from level 51 to 70; add 0.5% boost per GB level above.
Arctic Future and onwards: Hence since the demand for goods in AF and onwards is much higher than before, the Speicherstadt additionally reduces goods and medals costs for the crew members in the Arctic Harbour, the Oceanic Hub (and any further harbour if any is built in upcoming eras). Level 1: costs reduced by 5%; Level 10: costs reduced by 15%; Level 60: costs reduced by 55%; Level 80: costs reduced by 64%; Level 100: costs reduced by 80%; Level 200: costs reduced by 90%

* Active:
Urgent Guild goods: Gives <base value>*<era multiplicator> (rounded to integer values) "urgent" guild goods (five different kinds of goods): The "most urgent" guild goods are granted to the guild treasury based on the "base value" and the "Era multiplicator" as described below. As "most urgent", from all ages (starting from Iron age, ending by the highest available era in the game) the five lowest goods in the treasury are chosen (in the moment of collection).

The "base value" is derived from the GBs level; it should be similar (or a bit higher) to the amount of goods (per GB level) of the Arc. Of course the balancing of the base value and the era multiplicator are subject to the developers - the numbers given below are just "ballpark number" suggestions.

The "Era multiplicator" is calculated as follows (considering the level of the granted good and the level of the GB owner):
  • granted good 5 or more eras below owner's era: 6 (if too high, make this 3.5 or 4 and adjust the other multiplicators accordingly)
  • granted good 3 or 4 eras below owner's era: 4
  • granted good 1 or 2 eras below owner's era: 2
  • granted good same eras as player's level: 1
  • granted good 1 or 2 eras above player's level: 0.5
  • granted good 3 or more eras above player's level: 0.25

Example: A player in the Contemporary Era owns a Speicherstadt Level 3 (base value: 12 guild goods per day)
At the moment of the collection of the GB production, the guild treasury has:
Jewelry (Iron Age; 9 eras below owner's era): 18
Flavorants (Modern Era; -2 eras): 56
Robots (CE; +/- 0 eras): 56
Purified Water (FE; +2 eras): 43
Corals (OF; +4 eras): 76
all other guild goods are well above 100 in the treasury. As these goods are lowest in the treasury, they are conidered the "most urgent" guild goods.

So the Speicherstadt gives the following amounts into the treasury
Jewelry: 12*6 = 72
Flavorants: 12*2 = 24
Robots: 12*1 = 12
Purified Water: 12*0.5 = 6
Corals: 12*0.25 = 3

Building size: I suggest that the GB can be built as a "special" building at the seeside (adjacent to where the Arctic Harbor is located since the Arctic Future), and therefore does not use City Space.
If from the Developer's point of view this is technically not feasible or not wanted, I suggest a building size of 4*8 or 5*7.

Explanation: With the status of a Custom-free zone the Speicherstadt granted a benefit both for the City of Hamburg (in the game: the player) and the Empire (in the game: the guild).
I think this might be a good idea for the game for the following reasons:
* In later eras (mainly starting in around industrial or progressive era) goods are a narrow bottleneck when wanting to advance in the tech tree. As an example, in CE or TOM eras, a player has the choice to either take long pauses where he doesn't advance in the tech tree, or to build SEVEN or more goods buildings if you want to avoid such pauses.
* in AF and OF you need at least 75 - 100 goods per day to keep the harbour / hub running. After advancing to OF, the AF harbour therefore needs 4-5 goods buildings from EACH of the following eras: AF, CE, PE, which would be a total of 12 - 15 goods buildings. (not counting the 4-5 OF goods buildings needed to run the OF hub for indefinite time). A reduce in costs would come quite handy if one doesn't want to make a three months tech-tree-pause each in AF part 1 and OF part 1 for building up the goods stock.
* Sometimes guild members add a huge amount of one good into the treasury without taking care what is actually needed. This can result in e.g. 5000 electromagnets, but only 23 robots being available in the treasury. The "urgent guild goods" ability of the Speicherstadt should somewhat mitigate this.

Edit: some formatting; expanded explanation
 
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DeletedUser7454

Guest
Great Building Name: Ruatepupuke Wharenui - Māori Meeting House

Inspired By: Wahrenui from Tokomaru Bay New Zealand currently on display in Chicago Field Museum.
1612-e410a306540586385b50f1de3f23881f.jpg

In addition other great examples of wharenui can be found at https://hiveminer.com/Tags/wharenui


Description: Wahrenui are meeting houses of Māori people of New Zealand. They are used for meetings, celebrations and other important tribal events. They are considered as a domain of unity and peace.

Boosts:
1st active bonus – power points (PP) . Level 1 – starting around 75 PPs, increase by 10 PPs per level until level 11. After level 11 a modest increase, may by 5 PPs per level.

2nd active bonus – gives FP when guild members plot’s are aided –starting at 5% chance and increasing by 0.5% until level 9, level 10 will have 10% chance. After level 10 a more modest increase maybe by 0.2% per level.


Building Size: 3x4 or 4x3 (it should be a GB for earlier eras so space is a concern. Also it will be similar to a HoF and tavern function. Hof is 3x3 and the tavern is theoretically 0 squares)

Explanation: This would be a smaller GB (requiring EMA goods to build) more along the line of Observatory and ToR. I believe there is still a place to have another guild related GB. A wharenui GB will symbolize a meeting place for the guild where PPs will be produces and will also reward guild members with FPs.

Getting PPs will help many guilds to build up their levels. Granted HoFs can give more PPs but they can be obtained through events and they need reno kits to upgrade. Getting FPs from Aiding will encourage more people visit the guild mates plots to Aid.
 

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NormaJeane

Viceroy
  • Great Building Name: Gatehouse. For a view of the building visit this url.
Anyone wanting more views: google on 'poortgebouw Utrecht'.
  • Inspired By: Every week when I visit my mum I pass this building, and I really find it awesome to look at.
  • Description: The Gatehouse building (Poortgebouw) located in Utrecht NL above the reinstated 'Catharijnesingel' canal, is part of the new design of one of the largest shopping malls in The Netherlands. The building consists of three layers: one for shops, one for restaurants etc. and the third layer is for a hotel on top of the building which provides an awesome view of both the old and the new city of Utrrecht. The building provides an unique gateway between the old (partially medieval) city and the new parts.
  • Boosts:
  1. Goods - this since this building is irl an essential part of a shopping mall OR a time reduction on collecting all 24-hour productions.
  2. Time reduction on the 24 hours interval visiting/boosting friends in city and tavern - this since this building also provides room to relax either in the restaurants etc. or in the hotel.
  • Building Size: 7x4
  • Explanation: Currently there is no boost at all available to shorten the time for visiting/boosting friends in city and tavern. Being able to shorten this time by e.g. 30 to 60 (or more) minutes provides a way to keep up with daily visits more often. The same thing is ofc applicable to a time reduction on 24-hour productions.
Note: I guess there should be a limit on the time reduction - another boost might be triggered instead after XX levels of the building...
This to prevent 'abuse' : e.g. making it impossible to visit/aid/collect 24 hour things so much that it imbalances the game.
 
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DeletedUser8131

Guest
  • Great Building Name: Recovery factory

  • Description: Due the limitied ressources on the planet this megastructure should improve the human capability to reprocess them.

  • Boosts:
  • 1. Recycle: Allows to pay the costs for healing/revive a unit with supply (So you can use supply or diamonds). Costs to heal a fallen/wounded unit are depending on the age of the player. Proposal for calculation: (Age# * Age#) * 600 Supply. This costs can get reduced for 16.25% on level 10, 26.25% on level 40, ... (template for %: relict temple)
  • 2. Sustainability: Unlock the function to build FP-Packages with FP from the FP-bar. Building the packages costs Supply and the FP from the bar. [building-costs for any package: (Age# * Age#) * 300 Supply] This costs can get reduced for 16.25% on level 10, 26.25% on level 40, ... (template for %: relict temple)

  • Building Size: 6x6

  • Explanation:
  • Boost 1: The game needs an additional function and motivation for the the ressource supplies. This LB would allow to spend endless supply for a popular aim (safe troops). The costs should be high enough to melt the biggest supply-reserves when the function is used all the time. A price high enough will avoid to have players with armies never can fall. But it can be a motivation to produce more supplies with the goal to reduce the lost of units in battles, especially in GE-level 4 and GvG. To define the price for healing based on the players level instead of the unit level will avoid endless troops of advanced player in early ages (or agents), but they can still revive old units, when they are willing to pay the supply-price of their age. With this setup the balance in earlier ages should not be negatively influenced. I think the complexity for the technical implementation is moderate.
  • Boost 2: The main idea is that you can choose to build it to increase the strategical depth of the game or to save the space when it is not important for the way you play the game. You will not earn any additional FP by the first boost, it just improve your options. On top, as for boost 1, there is a way to spend supplies.

General comment for the mods/officials: It's a great idea to assemble feedback from the users, I appreciate it. But it's a bit petty to allow only one proposal per user. The users do this effort to help to improve the game, not for a reward. Therefore I think there are never too many ideas to think about.

Edit: NormaJeane - 2017-05-01 - Too large image(s), spoiler tags were added. Max size allowed is: 600x480 pixels.
 
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