Fragments are an Inventory item, so it makes sense to keep it in the first tab, where all Inventory items (without filter) are displayed. It has been removed from the consumables tab though, so you can use that one to now better see what items you have.Fragments are always in the general, and first.
So totally useless, they still bother as much.
- We have added a new tab to the Inventory: The Fragments Tab! All you fragments will be displayed there and no longer in the Consumables Tab.
But they no longer do. They have been removed from the consumables tab, it is now clear of fragments.but that they no longer penalize the visibility of other consumables?
i don't get it. there has always been a tab for EVERYTHING, meaning buildings, consumables and now fragments. and imho it's good that it's still there, because i can search for "panda" and see how many fragments, kits and buildings i have for e.g. the panda thing.This is a really big misinterpretation.
but if you search for "Trading Post" you don't find the golden kit and those fragmentsbecause i can search for "panda" and see how many fragments, kits and buildings i have for e.g. the panda thing.
I don't spend that long looking. Ordinary buildings all go straight to the end of the inventory, and there aren't exactly a lot of ordinary buildings in the inventory to sort through.What we really need is a filter option.. .. houses, goods buildings, production buildings, cultural buildings, nevermind fragments .. Think of the time you spend searching for current, and past cultural buildings to meet a quest..
It's a good thing they're still spamming the inventory.i don't get it. there has always been a tab for EVERYTHING, meaning buildings, consumables and now fragments. and imho it's good that it's still there, because i can search for "panda" and see how many fragments, kits and buildings i have for e.g. the panda thing.
of course there could be better filters etc. in general, but ??? that's a whole new thing
For me, the problem is when I search for what buildings I have available.Fragments are an Inventory item, so it makes sense to keep it in the first tab, where all Inventory items (without filter) are displayed. It has been removed from the consumables tab though, so you can use that one to now better see what items you have.
So in this specific case it is no improvement, yes, but what if you have enough fragments for an upgrade kit for a building you want to build in this scenario? There seeing the fragments is actually helpful againFrom time to time I see if I can improve my city.
The packs are not with the buildings so I have to look in the general which was already overrun with consumables and now fragments.
So far, to my knowledge, that has never been the case.So in this specific case it is no improvement, yes, but what if you have enough fragments for an upgrade kit for a building you want to build in this scenario? There seeing the fragments is actually helpful again
Why is there a problem here when the inventory already has a built-in search feature? Are you actually clicking through pages of buildings instead of just typing in what you want to see?For me, the problem is when I search for what buildings I have available.
During events I don't redo my city so I store level 1 and packs.
From time to time I see if I can improve my city.
The packs are not with the buildings so I have to look in the general which was already overrun with consumables and now fragments.
The "fragments" tab does not help me and will never help me like the "consumables" tab never helps me.
When I search, I want to be able to compare the different buildings I have in stock.Why is there a problem here when the inventory already has a built-in search feature? Are you actually clicking through pages of buildings instead of just typing in what you want to see?