DeletedUser5097
Guest
Strongly agree, 30 fp's are not bad, but for all the trouble we have to do... and then 40% chance on it is simply insane. LookI propose:
-Change starting time from 8:00 to 0:00 server time.
-Dont give unpossible challenges. It could be challenge, but not pre-death mission.
For example, ask from player with 40 frends to visit 60 taverns. (especialy with 24hours waiting until you can visit sometimes tavern)
-Change % in challengers chest. Quest are hard enough and compleat it 7 days in round is hard tryal. But why even try, if only 2 from 6 reward are wulnerable for me, and those 2 have only 7% chance? So i proposal rebalancing this chast to 20% chance to each reward.
if you wanted to give us fp's with a high chance rate, then at least 150/200 fp's, like a great relic, not just 30 fp's that isn't
rewarding, since I got today the choice for 100% 30 fp's for a normal challange, why would I do 7 for the same if I only
want the buildings. I strongly agree that 20% for all 5 grand prizes are a better ballance, but I also highly recommend
to make the amount fp's in the grand prize of challanges higer, so it's at least a bit rewarding. 150/200 fp's, like a good
relic is still rewarding, even while it does mean that we didn't get our wished building for all the trouble we encounterd
by 7 challanges.
I believe that Zarok already is talking about the problems arround impossible missions, like the insane
tavern visiting missions...
I will be discussing with the higher ups that some of these requirements are a bit unrealistic, and at the extremes near impossible for most players.