So... Just got done my second day's fights (all 3 again). Only lost 1 unit on medium and 2 on hard this time (all attached).
I'm loving it so far. The fights are reminiscent of early continent battles. They also show off some of the abilities that don't really get a chance to shine in a world of high boost (swarm sucked hard on gliders, but it's amazing on khopesh fighters). The units seem well balanced and all potentially interesting. I've seen all 5 in the defending armies by now. I've only used fighters and mounted camel archers so far on offense though.
I've now drained most of my starting coins so I'll need to start running some of those divine statues, but i have 4 slots in a training camp and 4 slots in a camel barn. I had been running 2 training camps at the start to get the first hard done, but sold the 2nd one off today after I did my hard fight - hadn't wasted any coins on unlocking slots in the 2nd; was just being used to give me the units I needed faster in the first couple days.
I built a 2nd grain before I went to sleep last night and had two 8 hrs running overnight. I got both a x4 loot and a x4 grain to start off the day so I'm well set on loot for a while and unlocked Pottery. Switched the 2nd grain for a pottery. Got a couple more expansions from that and am now building a 2nd pottery to try and push for more expansions and chariots.
I'm sure I'll be sick of it by the time I've done 10 runs on various worlds, but it seems an entertaining addition for a while at least and it's the only settlement I've held anything other than dread over
I'm really glad to have some well balanced fights. I wish the rewards were a bit better - but it's not like they're so bad that I won't build them.
Might be a hard decision after run #10 though between having fun in egypt or chasing dojos that are both faster to acquire and provide more value from miserable japan (primarily a 3x3 vs 2x2 issue; similar efficiency but dojos take less aid and provide more value per win). You can win a lv 5 dojo in 5x1 week, or a level 4 obelisk in 4x2 weeks judging by the time limits set on them. and it takes 2 level 4 obelisks to be slightly worse than 1 level 5 dojo (since it takes 2 aids). So 16 weeks of extra egypt to be slightly worse off than 5 weeks of extra japan. While the defense bonus on the obelisk is welcome, it's less efficient by far than sentinel towers and I don't like 2x2s that need aid.
With that in mind, one of the following would satisfy me wrt Ancient Obelisk:
- remove the aid requirement (might not work for everyone - but for me buildings that don't need aid are worth a small premium)
- double the fragments per run so it's not so far behind in terms of amount acquirable at least
- add a 3rd FP (BIG stretch I know for a 2x2; but the only way for it to really be a fair comparison to more dojos is if it's notably more space efficient than them)
Similar changes might be in line for vikings greater runestone except I don't know that anyone wants to run extra vikings after it's all done anyways