Andi47
Overlord
I just see that the 2nd Arctic GB will give a chance for Critical Hit (150% damage) when hitting a unit of the same era.
So do I understand correctly, when e.g. the initial damage would be 4, the Critical Hit will increase the damage to 4*1.5 = 6?
Questions:
* What happens with non-integer damage, e.g. a damage of 3, which would increase to 4.5? Round up or down? (note: odd number multiplied by 1.5 always results in "something point five")
* What happens if the hit unit has Reactive Armor? Say, my Arctic Champion (with lots of Attack bonus from GBs, Speakers Corner and tons of Strike Team Centers) hits a Batle Fortress, the damage (without critical hit) is 3 (and not more due to the Reactive Armor). Would the Critical Hit overcome the Reactive Armor to increase the damage to 4.5 (errrmm... 4? 5?)? Or will the damage stay at 3, regardless the Critical Hit?
So do I understand correctly, when e.g. the initial damage would be 4, the Critical Hit will increase the damage to 4*1.5 = 6?
Questions:
* What happens with non-integer damage, e.g. a damage of 3, which would increase to 4.5? Round up or down? (note: odd number multiplied by 1.5 always results in "something point five")
* What happens if the hit unit has Reactive Armor? Say, my Arctic Champion (with lots of Attack bonus from GBs, Speakers Corner and tons of Strike Team Centers) hits a Batle Fortress, the damage (without critical hit) is 3 (and not more due to the Reactive Armor). Would the Critical Hit overcome the Reactive Armor to increase the damage to 4.5 (errrmm... 4? 5?)? Or will the damage stay at 3, regardless the Critical Hit?