So much good feedback here!
This is one of my previous points as well. Inno writes up sparse instructions to get people started, and then the community quants take over and
write the recipe for success. Not their JOB, but they do it: 1) because they have those skills, and 2) because it helps them define it so they can compete effectively themselves.
With Anniversary 11 (2023),
you can't write a recipe. Hints and tips? Sure. Recipe? NO... for precisely what
@zookeepers and many others mentioned.
At least with St. Patrick's Day event (another fairly complex (daunting?) event to many people), a recipe was written:
https://forum.us.forgeofempires.com...-patricks-day-2023-feedback.44992/post-392410 which saved a LOT of people, and permitted them to grind through and play - successfully, partially or... not. At least by the 4th year (running now in LIVE), some people that couldn't play it in the 1st or 2nd year have learned enough from mistakes and community education "refinements" to make a decent go at winning it in year 3, or now, year 4.
The beta feedback here though, on Anniversary, is story after story with the same theme. First - Porridge too easy(hot), then next - Porridge way to hard(cold), and now...
is the final change (from beta).... Porridge just right?
We don't know, but I'm reading post after post of really strong concern that it (or some elements, such as residuals...) still isn't right, or it still doesn't lean enough to player favor as partial compensation for costlier complexity and non-recipe randomness.
So... as some people said - they're sitting out the live event.
What else? Well...
NO matter what - this suggest we retire to our big comfy office (or living room) seat, with a big bucket of popcorn, and a libation of choice to watch the fireworks when this hits LIVE. I can hear the train coming down the track on this...
...and it seems most of you can, too.