I am glad to see that the Chariot Workshop and Elephant stable are now 4 hours to build. That is an improvement. If the troop just take 4h to make as well this greatly improves their value.
I am now on my second run-through in beta, and have avoided the chariots (the troops get killed too easily, which is good in a way or I would not be able to defeat the same troops as enemies) but I am building the elephant stable again, for the awesome animation. ; )
On live, I am running it one world at a time, twice per world at most to get the emissary that gives 1fp + slot, and to get one obelisk to lvl 2 (2fp plus 2%defense for attacking army is nice). I may do more than that eventually, when I have done it twice on every world, but the benefits of doing 5 viking quests every day are just better when compared to the bathhouse.
Royal bathhouse is not worth the time and effort, but there is easy fix to that. Instead of 10 random units, make it the same as Alcatraz.
Nice idea, and in that case it should give units based on buildings and not limityed to the age of the building. In other words, it should be 'no era'.
Why must the Bathhouse have the same system as Alcatraz? If so I can better destroy my Alcatraz and create lot's of extra place in my city! Ok, less happiness, but all those event buildings that give me happiness is probably still enough to hold my population happy.
The Bathhouse must stay as something "unique", not a (half) copy of other buildings ..
I would like to see this (suggestions) :
1) That the higher your Bathhouse is, you also get some (little) extra for your NEXT settlement you do / start ! Like, for example, it give you some extra % Deben (daily) ... OR ...
2) each Anc. Obelisk you've build give a certain % of it's army boost ALSO for your Egyptian units !!
This will be cool and make each NEXT settlement a bit more smooth or give it some extra dimension !
You can only have one bathhouse maximum, so it would never rival Alcatraz. It is a unique building after all. And every single event building is a half copy of most other event buildings or great buildings. Having a mini-Alcatraz is a great boon for beginning players who do not have the room for an alcatraz yet. It will never rival the actual Alcatraz, because a GB can be evelled up to a point where it would easily outdo the Bathhouse many times.
The idea for bonuses that aid the Egyptian units is nice, but remember that subsequent run-throughs wil already be made easier by the increasing likelihood of getting x4 goods or loot. It is the first few run throughs that you need bonuses more than the later ones, in my opinion. The only bonus you have on your first run through, is a huge amount of time.
Still, it makes sense that the Egyptian buuildings help you when you play the Egyptian settlement. It wpould be nice if the Bathhouse gives you Egyptian unattached troops in addition to the ones you get in the real gameworld.